Hasbro is a terribly run company which is currently in the process of butchering the couple golden geese it has.
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I’d like to live in the world where multiple devs are making D&D games in Larian’s engine the way there were a handful of Infinity Engine games 20 years ago. Replaying BG3 is great, but it would be nice to have new areas, characters, and calls to action while still having the freedom to just “verb a noun” the way you can in BG3.
I doubt they would sell the engine but it would be nice if we had good modding tools and map editors like in NWN for example, custom maps and campaigns could keep bg3 alive for a long time - especially considering that they have no plans for expansions afaik
All those games were produced by BioWare over the course of a decade. BG3 is only a couple months old.
A sequel wouldn’t take as long to develop now that they have the engine and with the success of BG3, I think we’ll get another.
There were a couple of games from Black Isle back then too. That’s the sort of deal I’d like to see, but I also don’t expect it to happen.
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Utterly pointless comments like this make me wish I could downvote here. Surely you have something better to do?
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Get a client (or instance) that allows it then 🙂
I think they were implying they like their instance but wish they could downvote sometimes. My instance doesn’t allow it either, and coming from more than a decade on Reddit, it can be frustrating at times. Still, I wouldn’t leave Blahaj because my interests align with those of the instance’s owners.
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Neverwinter Nights from 2002 is still the best DnD mmo for me.
This, the OGL, the Pinkerton incident, the continued decline in quality products. Talk about squandering the opportunity of a lifetime with the renaissance of D&D.
Yeah, had a friend who was an intern project manager at Hasbro and I’ve only heard bad things about them.
Because the best move when you have a team that gave you a Game Of The Year is to dismantle it… GeNiUs
Except Hasbro didn’t get a game of the year, “someone who licenced an insignificant property of theirs” did, and so who cares (other than everyone who made/enjoyed the game, but nobody “important” like Hasbro’s execs or stockholders)