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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • What an absurd, ignorant notion. Of course social media has a negative impact on developing minds, but forcing sites to display warnings would have zero positive impact. Browser extensions would immediately pop up to hide those warnings, and if anything, the presence of such warnings would increase kids’ use of social media, since the danger is something even adults had a hard time understanding and kids love to rebel against oppressive systems. The warnings would turn into memes.

    The only answers to this problem are to break up and ban social media companies (not possible) or get parents to actually be parents and teach their kids about the pitfalls of social media.










  • My little one just past toddlerhood has a few games they love to watch me play on my Steam Deck. These aren’t all Verified, but they all run perfectly out of the box. Use ProtonDB for a more accurate idea of a game’s Deck compatibility (Verified status has failed me in the past).

    • Donut County (already mentioned, but a great one worth mentioning twice)

    • Everything (one you unlock all the powers, it becomes a sandbox game where you can do things like gather a large group of caterpillars, make them dance, and turn them into streetlights (which can still dance), or turn an entire planet into a planet-sized space caterpillar, or turn a dust mite into a microscopic building, etc. In my save, about 20% of all matter in the universe is caterpillars.)

    • LEGO Worlds (basically LEGO Minecraft with less survival, more control, and smaller worlds that can be swapped between at any time. Can be very fun for little ones to use the free DLC vehicles to blast holes all over a world, make tunnels, etc.)

    • Tchia (Zelda BotW mechanics with very little combat (and the only combat is with enchanted scraps of cloth) and the ability to jump into and control any creature (dolphins, birds, cats). It’s got some nice family-friendly options, like infinite special meter, no death, and family mode for cutscenes (though there isn’t anything too bad, regardless))

    • Webbed (a 2D platformer where you play as a spider with Spider-Man-esque movement. Fun for kids unafraid of spiders to make big, climbable webs, and maybe good to help kids become less afraid of spiders, as it’s pretty cute)







  • Very right. As a content/systems designer, it was my job to carefully balance a feeling of progression with a frustrating lack of progression at key points, thereby pushing players to spend.

    The first few levels are easy and free, then progression starts to slow, but you’ve already gotten to level 10 easily enough, so you can take a bit of extra time to get to level 15. By level 15, you’ve invested enough time that the sudden valley of progression from 15 to 30 convinces you to make that first purchase; after all, why not spend just $5 to instantly double your level when you’ve already spent a few hours in the game? Progression speeds back up from 30 to 45, letting you feel like you’re in control of your leveling, then another valley hits and you’re now even more invested, and, since you’ve already spent $5 to get from 15 to 30, what’s another $10 to get from 45 to 80?

    Rinse and repeat, steadily increasing the cost of each purchase while seemingly improving the in-game value per dollar spent.

    Our biggest whales were spending over $10,000 per day on that disgusting “game.”

    I had to get out. My next job, one at a prominent console/PC game studio, only paid about half of what I was making at the mobile game company, and I loved it. No more panicked 2 AM meetings because our revenue dipped 10% over the last hour. No more convincing myself that players enjoyed wasting thousands of dollars on an endless treadmill. No more 28-hour shifts.

    Rant over.

    Bonus: I’ve since become a dad, I’m actually proud of what I’m making now, and I’m excited to share it with my child when they’re old enough.