I’ll expect unhealthy, if I’m wrong I’m pleasantly surprised. That probably won’t happen though
I’ll expect unhealthy, if I’m wrong I’m pleasantly surprised. That probably won’t happen though
Fair, sorry to hear that, hopefully that was due to that being the early days of refunding on steam. They only started in 2014, and monster hunter world launched in 2018. Here’s hoping my experience isn’t just anecdotal and they’ve actually improved in that time.
Steam will still override developers preferences if they feel the consumer wasn’t given time to make an informed decision. For instance I played Detroit Beyond Human for about 10 hours. The majority of that time was spent loading shaders and trying to fix crashes, I eventually gave up when a friend suggested to reach out to steam support. They asked no follow up questions and refunded it, despite the page warning me they would only refund under 2 hours.
Steam is great! But so is competition, and GOG has been one of the best of them. A healthy mindset and a strong focus on their relationship to the customer puts pressure on steam to do more than the bare minimum to stay in the lead. We’re lucky in the fact that they’re both mostly good companies to their consumers.
They each have their own issues, and I do question the effectiveness of GOG’s strategy here, but GOG doing well is also good for you as a steam user!
Fair points for both, we’re on the same page for the first point. GOG should be doing exactly that to mitigate the issue, and hope they have been but haven’t been as successful with that technique. I’ll give them the benefit of the doubt for it.
For the second, I agree that the majority of the issue are the storage space themselves, the others are tangential concerns. To me, a company that struggles to limit their file size has a poor take on how they implement features, it’s a red flag that there are likely much bigger performance issues with the code. One doesn’t mean the other has to exist of course, but they show up together fairly often.
I’m personally tired of game companies just throwing shit at the wall and not caring about the performance. They (well AA and bigger companies mainly) seem to have completely lost interest in doing anything other than the bare minimum. Does it work on the absolute latest hardware? Must be good to ship.
Are you forgetting the files are also taking up space on the consumers drives?
Edit: additionally, larger save file size typically(but definitely not always) means longer loading times. There are tangible consumer benefits to reducing save file size.
I’d more argue that the game company should be finding ways to reduce their save file size. 1GB seems ludicrous, though I don’t know the system enough to know the technical reasons behind that. This is still a strange business decision for GOG as they don’t have the market share to move the needle, the games affected will just sell less on their store until the game company doesn’t even bother with it.
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Based, unless the article is also bad in which case I’ll change my answer to cringe.
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The duality of man Heisenberg strikes again
Or the side mouse buttons can go forward and back as well. Used to annoy me until I got used to it though
I’ve been enjoying that fact lately, it’s been nice to have actual conversations with people, to actually have my thoughts challenged in healthy ways and to have my mind change and to change the minds of others without the intensity that predominates a lot of other sites. I feel I can talk to people here