AlexanderTheGreat@lemmy.worldM to Xbox@lemmy.worldEnglish · 1 year agoStudio Behind EA's Magical FPS (Immortals of Aveum) Has Layoffs After Low Saleskotaku.comexternal-linkmessage-square8fedilinkarrow-up142
arrow-up142external-linkStudio Behind EA's Magical FPS (Immortals of Aveum) Has Layoffs After Low Saleskotaku.comAlexanderTheGreat@lemmy.worldM to Xbox@lemmy.worldEnglish · 1 year agomessage-square8fedilink
minus-squareproper@lemmy.worldlinkfedilinkEnglisharrow-up24·1 year agoI hadn’t even heard of this game til now. maybe that lack of marketing was a factor.
minus-squarelolzy@lemmy.worldlinkfedilinkEnglisharrow-up7·1 year agoObviously different marketing preferences, but I hadn’t stopped hearing about this game for months
minus-squareKatana314@lemmy.worldlinkfedilinkEnglisharrow-up8·1 year agoThe marketing really seemed to focus on the story, which definitely seemed like a bad idea. “We came here to stop Sandrak from winning the Everwar.” That line got blasted at me a thousand times. Who’s Sandrak, and who cares? Why are teen fiction writers taking charge of the war’s name?
minus-squareCluckN@lemmy.worldlinkfedilinkEnglisharrow-up4·1 year agoI think releasing right between Baldur’s Gate 3 and Armored Core 6 was a bad idea.
I hadn’t even heard of this game til now. maybe that lack of marketing was a factor.
Obviously different marketing preferences, but I hadn’t stopped hearing about this game for months
The marketing really seemed to focus on the story, which definitely seemed like a bad idea.
“We came here to stop Sandrak from winning the Everwar.”
That line got blasted at me a thousand times. Who’s Sandrak, and who cares? Why are teen fiction writers taking charge of the war’s name?
deleted by creator
I think releasing right between Baldur’s Gate 3 and Armored Core 6 was a bad idea.