Blisterexe@lemmy.zip to Technology@lemmy.worldEnglish · 5 days agoSteam announces game recording beta.store.steampowered.comexternal-linkmessage-square81fedilinkarrow-up1568file-textcross-posted to: steamdeck@sopuli.xyzlinux_gaming@lemmy.mlsteam@lemmy.mlgames@lemmy.world
arrow-up1568external-linkSteam announces game recording beta.store.steampowered.comBlisterexe@lemmy.zip to Technology@lemmy.worldEnglish · 5 days agomessage-square81fedilinkfile-textcross-posted to: steamdeck@sopuli.xyzlinux_gaming@lemmy.mlsteam@lemmy.mlgames@lemmy.world
minus-squareuis@lemm.eelinkfedilinkEnglisharrow-up2·3 days ago XInput can’t compare XInput is X11 API and SteamInput can be used through SDL or directly.
minus-squarekittenzrulz123@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up2·2 days agoI meant Microsoft’s Xbox input method, absolutely nothing against x.org
minus-squarerxin@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up4·3 days agoXinput is the Xbox/Windows game input API
minus-squareuis@lemm.eelinkfedilinkEnglisharrow-up1·3 days agohttps://www.x.org/releases/current/doc/xorg-server/Xinput.html I guessed about Xbox, but this is real too
XInput is X11 API and SteamInput can be used through SDL or directly.
I meant Microsoft’s Xbox input method, absolutely nothing against x.org
Xinput is the Xbox/Windows game input API
https://www.x.org/releases/current/doc/xorg-server/Xinput.html
I guessed about Xbox, but this is real too