Gemini24601@lemmy.world to 196@lemmy.blahaj.zone · 7 days ago40 Kilobyte Rulelemmy.worldimagemessage-square38fedilinkarrow-up1656
arrow-up1656image40 Kilobyte Rulelemmy.worldGemini24601@lemmy.world to 196@lemmy.blahaj.zone · 7 days agomessage-square38fedilink
minus-squaresmonkeysnilas@feddit.delinkfedilinkarrow-up4·6 days agoThat’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
minus-squarepetrol_sniff_king@lemmy.blahaj.zonelinkfedilinkarrow-up5·6 days agoSo you think running a video game through a jpeg compressor would be a bad idea? I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.
That’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
So you think running a video game through a jpeg compressor would be a bad idea?
I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.