• Shiggles@sh.itjust.works
    link
    fedilink
    arrow-up
    1
    ·
    8 months ago

    The second image is strictly inferior though, enemies can make it to the base of the wall and are then much harder to hit/target. Ideally, you’d be able to make a six sided star fort to fit with the usual hexagonal grid, but that’s up to your dm.

    • Cereal Nommer@ttrpg.networkOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      8 months ago

      Well, technically it doesn’t say your connecting walls have to be straight, just 80 feet long. Not exactly sure how you’re going to make them connect up into a hexagon or star out of “four turrets with square bases, each one 20 feet on a side and 30 feet tall, with one turret on each corner”, but if you’ve got a diagram I’d love to see it. 😆

      • acockworkorange@mander.xyz
        link
        fedilink
        arrow-up
        1
        ·
        8 months ago

        Any self respecting tactician would copy a 15th century actual proven in use fortress. If you are limited to four turrets, then the drawing on top is best.

        • Cereal Nommer@ttrpg.networkOP
          link
          fedilink
          English
          arrow-up
          0
          ·
          8 months ago

          But you’d have to go outside the walls to get to the turrets. And you’re in a situation where you have someone who can cast 8th level spells. I’m not sure this advice is sound. 🤨

          • acockworkorange@mander.xyz
            link
            fedilink
            arrow-up
            1
            ·
            8 months ago

            I’d argue that’s a very pedantic interpretation. A fortress spell that casts a fundamentally flawed fortress doesn’t make sense.

      • Shiggles@sh.itjust.works
        link
        fedilink
        arrow-up
        0
        ·
        8 months ago

        You absolutely just have to say “hey DM don’t you agree it’s dumb this 8th level spell doesn’t let me use my existing hexagonal star fort model?”