Back in the day I playtested this game concept under an NDA, but since it expired I can talk about it.
An FPS game in an open map with buildings, has 12 players playing but when someone dies, they respawn right there but swap to the opposite team. The last person to get shot gets eliminated and then the teams split again. This goes on until 6 players are remaining, who are declared the winning team.
You could mitigate that by coms only being proximity and no indication of how many players each team has. Thst would also make offensive playstyles preferable.
Back in the day I playtested this game concept under an NDA, but since it expired I can talk about it.
An FPS game in an open map with buildings, has 12 players playing but when someone dies, they respawn right there but swap to the opposite team. The last person to get shot gets eliminated and then the teams split again. This goes on until 6 players are remaining, who are declared the winning team.
It was really fun to play, and I quite miss it.
Doesn’t that mean that the last man standing is the first to lose?
So if your team is loosing you try to get shot deliberately to not be the last?
You could mitigate that by coms only being proximity and no indication of how many players each team has. Thst would also make offensive playstyles preferable.
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That does sound like a lot of fun.
So, if I die first in every round, I win?
Reminds me of zombie panic