Valheim actually sucks with how they handle death - you lose a very significant portion of your skills each time. It isn’t a problem when you have 10 in woodcutting and it goes to 8, but at 100 and it going to 98 is a very huge deal that takes hours to get back.
Can’t you change those multipliers when you create the world? Haven’t played it on very long time so maybe I am confusing it with rimworld and the likes.
That’s why I like to mod my games with a gravestone mod. Your items are safe but dying still costs you something.
It’s funny when you die in the nether lava ocean and have to go on a sand excavation to get your stuff back.
I like the sound of that. I think valheim nails it for balance so if its anything like that. We’re playing bedrock edition.
Valheim actually sucks with how they handle death - you lose a very significant portion of your skills each time. It isn’t a problem when you have 10 in woodcutting and it goes to 8, but at 100 and it going to 98 is a very huge deal that takes hours to get back.
So don’t die
Thanks, Captain Obvious!
Like, the cost of dying is an incentive that they’ve built into the game.
Can’t you change those multipliers when you create the world? Haven’t played it on very long time so maybe I am confusing it with rimworld and the likes.
I usually just burn a few ender pearls making teleporting keys until I die outside of the lava lake.