Peace was never an option: Each goose strand of the Megoosa will attempt to steal or disarm the weapons of any enemies in melee range, up to 5 times per turn. On a success, the goose captures the weapon and uses its damage against the previous owner. On a failed roll, the strand causes 3d4 physical damage.
HONK!: Up to 5 goose strands may honk loudly as a reaction to any spellcasting happening within 60 feet of the Megoosa. Spellcasters within range must pass a DC 15 Wisdow Save or have their spell fail, expending the slot. For every 5 feet closer to the Megoosa, the DC increases by 1
Megoosa
Challenge level: 15
Peace was never an option: Each goose strand of the Megoosa will attempt to steal or disarm the weapons of any enemies in melee range, up to 5 times per turn. On a success, the goose captures the weapon and uses its damage against the previous owner. On a failed roll, the strand causes 3d4 physical damage.
HONK!: Up to 5 goose strands may honk loudly as a reaction to any spellcasting happening within 60 feet of the Megoosa. Spellcasters within range must pass a DC 15 Wisdow Save or have their spell fail, expending the slot. For every 5 feet closer to the Megoosa, the DC increases by 1