I for one am shocked that a publisher called “Game Mill” is known for pumping out a ton of shitty games in a short time with little care for the developers of the game.
That’s the publisher who took the devs who made Slap City and instead had them put out NASB. The schedules + enforcements they put on devs is atrocious.
Only for nasb to be dead in the water and now there already pumping out another uninspired sequel.
Overworked and underpaid. It’s like every single business in the world suddenly decided that they could simply employ fewer people, pay them less, and charge more for their products. I can only hope that it comes to bite them all in their collective asses sooner rather than later.
People keep buying their products.
I’ve been a Bethesda fanboy since Morrowind and didn’t buy Starfield. 😥
I didn’t buy Starfield cause bathesda doesn’t want my money or my fan love, since I’m a PlayStation user. All those years of loyalty and they fucked us PlayStation players. We are literally standing here with our money in hand but bathesda doesn’t want it.
That was actually a Microsoft/Phil Spencer decision. If the man gets his way, a lot more studios could fall into The Xbox Exclusive club.
Honestly, I wish exclusives between the consoles would go away, they do more harm to the industry than good.
There’s absolutely no reason (aside from maybe hardware limitations) that the new Spider-Man games can’t be played on an Xbox as well.
I have Spider-Man Remastered and Miles Morales on PC and they play perfectly, even with an Xbox controller.
Same here. It’s a downgrade.
We the consumers allowed this. I used to pay $70 for a new game, complete and tested, finished. Now you’re paying $80 for an unfinished lower tier, and the actual finished game is sold for $150 under a “deluxe edition” bullshit name. And even the deluxe will be filled with bugs and be basically unplayable for a year
$70. A game on the N64 cost only $40. The PS4 and XBox One X even had $60 games they advertised 4K gaming.
The N64 was almost 30 years ago, doubling in price since then is reasonable
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Fair enough. Strange how I feel I have less money to spend on games? 🤔
I still expect games to be finished at their release. Especially now we are in the age of already made game engines.
Yeah full agreement on that. I think the price is comparatively reasonable though I definitely feel it a lot harder these days (partly inflation, partly being an adult with bills, partly due to indie games half the price blowing them out of the water on a regular basis). But there’s no excuse for it not being finished at release. I get that announcing a delay sucks, do it anyways. I’d rather a good game a year late than a game I was looking forward to being unplayable and asking why I spent what is in my area, the price of a decent dinner with drinks with my wife on a game that’s buggy as hell. Like seriously there were bugs in Skyrim 3 releases in.
There it is. Why even buy AAA games at $70+ when Steam has so many games on sale and Indie game quality has gotten so much better lately?
The last brand new game I bought was Bomb Rush Cyberfunk for a grand total of $40 USD on release. It’s a fantastic game, extremely fun, completely polished and 100% on release.
I can’t wait for Dunkey to review this.
All they had to do was copy the Hulk ultimate destruction and replace Hulk with a gorilla. The worst part of this King Kong game is that it kills the scale of Kong by having him running around a jungle. He looks like a regular sized gorilla
I don’t want to shit on the devs here, but i don’t understand how the game can still be that shit. I don’t know too much about game development and all, but if you watch some youtubers making a videogame that looks way better than this in 4 or so days, it does raise some questions, or not. If you look at footage of this game it looks like you have to try really hard to make something this bad in a whole year. Also the game is a bit over 2 hours long, and it’s not like they spend all their time on a non existing story and it’s 30 dollars.
Overworked dev -> Less concentration -> Less attention to details and creativity -> Shit game
I get that, but let’s assume they didn’t atart the project overworked. The design itself is laughable, the movement is theown together by someone in a day. There is nothing special about it. No manteling or anything. Combat is nothing special. There are just a few assets in the game and they are really bad. And it’s an unreal game, and if you’ve seen people working with unreal who know what they are doing, most of tthe shit they cobbled together could be done in one day by one developer. And at the end someone looked at it and said: yeas, 30 dollars
Don’t forget lack of care. They may not give a shit about the end product if they’re getting treated like crap. Or the company hired devs on the cheap who wouldn’t ask questions and just rushed forward with whatever was asked from product/design.
It’s not just that, programming features takes a huge chunk of time and it’s either 3 months to implement or 3 days to implement with 3 months of bug fixing
“We will refactor later”