• De_Narm@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 month ago

    I sure hope so, I got quite burned on the last big budget game I’ve played years after the hype. God of War 2018 felt like a culmination of every wrong with gaming at that time (outside of mtx) and AAA games only got worse from there.

      • De_Narm@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        1 month ago

        I went into detail here. In short, nothing was actually engaging. Combat, puzzles and traversal all felt shallow.

        • Buddahriffic@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          29 days ago

          Does it also include those cutscenes where you have to press a button that pops up on the screen or you have to start the cutscene over again?

          I hate those because:

          1. Every console has a different layout for basically the same buttons.
          2. I like cut scenes being little breaks where you just watch and soak it in. At least assuming the character doesn’t make choices I hate or suddenly surrenders because a few enemies point weapons at them (after probably having fought more of those enemies actually using their weapons instead of just threatening it).
          3. If I’ve seen a cutscene already, I’d rather skip it and get back to the good gameplay. Maybe the interaction was intended to reduce that “go away cutscene, you’re boring, I want to get back to the fun stuff” but I don’t find it accomplishes that at all.
          4. It’s not good gameplay. Even if I don’t end up panicking and hitting a wrong button or missing it because I’m not ready to think about where the X button is on this particular controller, it’s not rewarding at all to succeed, other than the “yay, I don’t have to repeat this stupid shit anymore”.
          5. And I especially hate ones that prompt mashing buttons as fast as you can or rotating a stick as fast as you can (and this applies outside of cutscenes, too). I don’t find anything interesting about testing the physical limits of my thumbs and wearing down the buttons or sticks involved faster in the process.
          • De_Narm@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            29 days ago

            Do you mean quick time events (QTEs)? The game has at least one cutscene I remember where you’re prompted to activate an ability to change the outcome, however, I think that’s it. The games usually doesn’t have them.

            Although, it does commit an entirely different sin in terms of unskippable cutscenes: There are several ‘immersive’ cutscenes with you suddenly walking at a snail’s pace or climbing slowly around while the cutscene plays out.

    • NocturnalMorning@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 month ago

      I will say, i didn’t think the main story was that strong. But the huge amount of amazing side quests more than made up for it.