• Dasnap@lemmy.world
    link
    fedilink
    English
    arrow-up
    31
    ·
    edit-2
    1 year ago

    Wouldn’t ARM cause a lot of compatibility issues? I’d imagine we’d need to stick to small form factor x64 for now.

    • bitwolf@lemmy.one
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 year ago

      It mostly works but you do get a small performance hit. Comparable to to the proton -> dx conversion.

      That said, games tend to hit the GPU much more than the CPU

      • gsfraley@lemmy.world
        link
        fedilink
        English
        arrow-up
        16
        ·
        1 year ago

        That gets wildly different with how taxing games are and how much they specifically take advantage of x86_64 instructions sets. Even decade old games would barely squeak by, if they don’t break entirely.