Goronmon@lemmy.world to Games@lemmy.worldEnglish · 1 year agoSteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck' | PC Gamerwww.pcgamer.comexternal-linkmessage-square44fedilinkarrow-up1239
arrow-up1239external-linkSteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck' | PC Gamerwww.pcgamer.comGoronmon@lemmy.world to Games@lemmy.worldEnglish · 1 year agomessage-square44fedilink
minus-squareDasnap@lemmy.worldlinkfedilinkEnglisharrow-up31·edit-21 year agoWouldn’t ARM cause a lot of compatibility issues? I’d imagine we’d need to stick to small form factor x64 for now.
minus-squarebitwolf@lemmy.onelinkfedilinkEnglisharrow-up6·1 year agoIt mostly works but you do get a small performance hit. Comparable to to the proton -> dx conversion. That said, games tend to hit the GPU much more than the CPU
minus-squareggppjj@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoI run windows on ARM, no issues using x86-64 apps.
minus-squaregsfraley@lemmy.worldlinkfedilinkEnglisharrow-up16·1 year agoThat gets wildly different with how taxing games are and how much they specifically take advantage of x86_64 instructions sets. Even decade old games would barely squeak by, if they don’t break entirely.
Wouldn’t ARM cause a lot of compatibility issues? I’d imagine we’d need to stick to small form factor x64 for now.
It mostly works but you do get a small performance hit. Comparable to to the proton -> dx conversion.
That said, games tend to hit the GPU much more than the CPU
I run windows on ARM, no issues using x86-64 apps.
That gets wildly different with how taxing games are and how much they specifically take advantage of x86_64 instructions sets. Even decade old games would barely squeak by, if they don’t break entirely.