• Freefall@lemmy.world
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    7 days ago

    All media should swing anti-nazi. More movies about killing Nazis, more games about it, etc.

    • Phoenicianpirate@lemm.ee
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      6 days ago

      And specifically to make sure the reality of Nazis are shown. Like in the literature you find in the newer Wolfenstein games, the stuff is shines a light on how stupid the Nazi ‘scientific’ mentality really was.

    • Zahille7@lemmy.world
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      6 days ago

      I for one would be totally okay if all media that comes out of America in the next 4 years is all about standing up against fascism.

    • pyre@lemmy.world
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      6 days ago

      unfortunately those take too long to produce. they will probably be long banned by the time they finish.

  • nintendiator@feddit.cl
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    6 days ago

    Do I seem to recall one of the creators of Wolfenstein once went to an interview and asked something to the effect of “What happened to America? Since when killing Nazis became ‘problematic’?”. Several years ago, maybe over a decade. The US was given a warning and they didn’t listen.

      • Luffy879@lemmy.ml
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        6 days ago

        Making fun of people based on their ability to type is a really low hanging fruit. As long as you can understand what he’s trying to say, you should be happy to be able to hear the opinions of people who are less taleneted in speaking the same language as you, instead of making fun of him. There are many things he knows which you dont, and if everyone were like you, the human race would have died at the discovery of fire because the person who discovered it didn’t perfectly know that times equivalent of grammar.

        Typical .world scum.

  • BmeBenji@lemm.ee
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    7 days ago

    There’s a lot of things you can do with a hatchet… and a Nazi -BJ Blaskowitz

    • GoodEye8@lemm.ee
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      7 days ago

      Saboteur is one of those games I’m afraid to replay because I have such vivid memories of it being really fun and I don’t want to lose that.

      I already somewhat ruined Morrowind with modern hardware doing distant rendering. Back in the day Morrowind had perpetual fog and you couldn’t see far, so all the places felt so far apart. It felt like a journey going from Vivec city to Ebonhart. But modern hardware has no problem with distant rendering and now I can see that I could spit from Vivec City to Ebonhart. It’s no longer a journey, it’s just an annoyance because “it’s right there”. The magic of traversal is lessened because things no longer feel like they’re far away.

      And that’s what I’m afraid of, that some illusion of Saboteur gets shattered and with it the game will also feel lesser than it was.

      • Someonelol@lemmy.dbzer0.com
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        7 days ago

        I just played it for the first time 4 months ago and it still holds up incredibly well. The art direction definitely helps cut down on the expanded rendering capabilities of modern PCs. While you’ll still have some reduced resolutions of distant landmarks like the Eiffel Tower, you’ll barely notice it as the distance is often covered by buildings, trees, hills, Nazi fortifications, and so on.

      • Zahille7@lemmy.world
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        6 days ago

        Go and get Tamriel Unlimited RIGHT NOW

        It’s a fantastic mod that adds the rest of mainland Vvardenfell for you to explore, new quests and factions, new enemies and monsters. It’s such an amazing mod I can’t recommend it enough.

        Plus there are other teams that are working on adding Skyrim and Cyrodiil to the game as well, along with everything they should bring (items etc.).

      • PraiseTheSoup@lemm.ee
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        7 days ago

        In a somewhat similar vein, the remakes of both Halo: Combat Evolved and Bioshock modernized the lighting and in so doing completely destroyed the atmosphere.

    • TwoBeeSan@lemmy.world
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      7 days ago

      That was such a fun game. Little asexual me didn’t care about the nudity, but the black and white aspect before liberating an area into color was such a cool Gimmick.

      “It’s a piece of piss”

  • itslilith@lemmy.blahaj.zone
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    6 days ago

    Once upon a time, before the Nazi killing was reserved for online lobbies, Call of Duty had games take place in World War 2.

    They come out swinging, huh

    Nice

    • RedSnt@feddit.dk
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      6 days ago

      Took me a little while to figure out where to put the .ipk3 file (easiest is ~/.config/gzdoom) but otherwise easy enough to get going using the flatpak version of GZDoom. Installing the regular gamefiles + spear of destiny (from my GOG version) was also pretty easy, but I wonder where one can get Return to Danger and Ultimate Challenge 🤔

      spoiler

      Found a 31 year old mirror: https://archive.org/details/WOLF3DMP

      Either way, good shout, plays excellently, although seems like hitting enemies is harder in this version than the original, at least when they’re far away.

  • M137@lemmy.world
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    7 days ago

    An unmentioned kinda out-of-the-box thing is Garry’s mod (gmod). Pretty sure there are downloadable models and/or skins for nazis, and you have a ton of tools for fucking them up in the most spectacular ways possible. There are mods for gibbing, better blood and bulletholes and stuff like that. Make Rube Goldberg machines ending in splattered nazis, strap them to rockets, build mediaeval torture devices etc. The fucking up nazi possibilities are endless!

    • Zahille7@lemmy.world
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      6 days ago

      A couple years ago when all the Floyd and anti-police protests were happening, I had an incredible urge to do something violent.

      So I booted up some GMod, spawned a bunch of cop NPCs and started mowing them down with impunity. It honestly felt really fucking good too.

  • SharkAttak@kbin.melroy.org
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    6 days ago

    Now wouldn’t it be very funny if someone played those A LOT and get a little disconnected from reality and started killing Nazis for real? Just saying.