• malchior@aussie.zone
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    7 months ago

    A delayed game is eventually good, but a bad game is bad forever. (Very rare exceptions apply).

    • snooggums@kbin.social
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      7 months ago

      Duke Nukem Forever is the exception, and to be honest I’m not even sure if it counts as a ‘delay’ when they started over with new game engines multiple times…

      • ThunderingJerboa@kbin.social
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        7 months ago

        Yeah development hell is a rough spot. Sometimes it can turn out great projects (Doom 2016 is a decent example, when it was originally meant to be Doom 4 it was closer to a call of duty style game) but alot of the time it turns into a mess. You already mentioned Duke Nukem forever, you also have Spore, Too human, Final Fantasy 15, Dead island 2, etc.

    • BudgieMania@kbin.social
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      7 months ago

      Depends on the proximity of the release date and the amount of delay honestly. A delay of only a few weeks very close to release tends to indicate that the release is going to be a mess, fortunately it is not the case here and the delay is significant.

      • lorty@lemmy.ml
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        7 months ago

        I can think of only one time a two week delay didn’t result in a broken game anyway, but how much of that was because of the delay is impossible to know.