Not a traditional AC? Origins and forward isnt traditional. Syndicate was so traditional they didnt even bring with them the improvements Unity had added (because both games were developed in parallell). It was the last traditional AC game in the series.
Also I loved that London. Also I loved those fight clubs. Also Evie looked damn sexy when fighting in said fight clubs.
I mean, it started implementing the RPG mechanics they used in origins and featured a hookshot, which was crazy fun imo but killed every incentive to do parkour and to escape guards. I personally consider unity the last traditional AC (haven’t played, seen nor heard anything on mirage yet)
Eh… Mirage is back to the old. Very minor skill-tree. Everything dies easy. No real sidequests. Social stealth works better.
But… It feels like a copy of AC. Like someone else without access to the source code of the originals tried to re-create it in Origins’ engine. Also the cutscenes kinda suck. And the city is a bit un-impressive and repetative.
Not a traditional AC? Origins and forward isnt traditional. Syndicate was so traditional they didnt even bring with them the improvements Unity had added (because both games were developed in parallell). It was the last traditional AC game in the series.
Also I loved that London. Also I loved those fight clubs. Also Evie looked damn sexy when fighting in said fight clubs.
I mean, it started implementing the RPG mechanics they used in origins and featured a hookshot, which was crazy fun imo but killed every incentive to do parkour and to escape guards. I personally consider unity the last traditional AC (haven’t played, seen nor heard anything on mirage yet)
Eh… Mirage is back to the old. Very minor skill-tree. Everything dies easy. No real sidequests. Social stealth works better.
But… It feels like a copy of AC. Like someone else without access to the source code of the originals tried to re-create it in Origins’ engine. Also the cutscenes kinda suck. And the city is a bit un-impressive and repetative.