For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.
RPGs in the style of the Ultima games, specifically ones that use a keyword-based conversion system. Aside from the Ultima series itself, the only other examples I know of that use a system like this are Cythera - a 1990s Macintosh shareware game that was very similar to Ultima 6 and 7 - and The Elder Scrolls 3: Morrowind.