- cross-posted to:
- godot@programming.dev
- godot@programming.dev
- cross-posted to:
- godot@programming.dev
- godot@programming.dev
As a non-programmer who is nonetheless invested in the success of Godot, can anyone explain some of the highlights from this release?
I started reading the log and realized very quickly, I’m not the target audience and I don’t know why it ‘arrived in style’.
I haven’t used Godot before so I can’t provide too much in the way of context from a user.
Overall though, the notes are pretty massive and encompass a large number of changes, most which are going to be meaningless to you if you not are a game developer or a Godot developer.
Some specific things that standout for a more general audience would be adding support for FSR 2.2, support (‘experimental’ aka not necessarily production ready) for project exports targeting Android and iOS (which were broken when they switched from Mono to the standard .NET library for C# support).
Thanks! I’m excited to see progress.
GDQuest always does nice videos for every major release: https://youtu.be/wHXJPaj6988
Just finished the Ace Attorney series, the post title hit me like a bag of bricks
Watch out for coffee mugs among those bricks
And a whip!