As always, the paying user has the worst experience. “Purchase” a show, can only watch on a certain console of a certain brand, no transfers, no backups, then it suddenly disappears from the library and nothing can be done.
If media companies insist on draconian DRM, then they should pay for full refunds to their loyal customers when one day they decide to delist that specific show.
And this is why I never “buy” media online. If I can’t own the media and enjoy the content whenever and wherever I want, it’s rented. I may be ok with that, but I never let them claim that it was a sale.
Sadly purchasing a phyical copy still will mean you can’t play it due to the required download for most consoles these days.
That’s one reason I’ve ordered a few titles from PlayAsia recently. For example, the NTSC switch edition of the Metal Gear Solid collection requires downloading the titles. With the PlayAsia edition, lo and behold- everything is on the card, and multiple languages to boot.
Never heard of that before today, that’s fucked, why even is that a thing?
Some places have crappy internet, so they need it
You and I can download a 1300MB game, it’s not necessarily so in Brunei
Hence “and enjoy it whenever and wherever I want.” If they maintain control, it’s not sold. It is, at best, rented.
Fortunately, there are often tools to enforce the first sale doctrine.
Buy it for the convenience and for the good Devs, pirate it after if they try taking it away. You already paid for it
Exactly.
It’s much the same as creators in Second Life who don’t want to sell in the Opensim metaverse. I get where they’re coming from in terms of protecting a recurring revenue stream, but if the customer has already paid for the product once, under first sale doctrine, they have the right to continue using it.
Slap one pirating at the front if it’s a game with no demo.