Hi everybody! I have recorded another video tutorial about shaders in Godot. This time, we will demonstrate how to create a spectrum analyzer that responds to music played by the Godot audio system. This is a nice effect known from various music applications and can be useful for enhancing your game. Let’s do it.
There absolutely are. I just thought this was some kind of minor breakthrough :)
Detecting whether you’re on the spectrum by listening to music or sum? Quite minor indeed.