• stephfinitely@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    11 months ago

    Honestly for open world RPGs I can see AI used for making the world feel more alive and creating side quests on the fly. But it really needs to be done right.

    • Phegan@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      11 months ago

      That’s still not really AI, it’s just procedural generation wrapped in a new buzz word.

    • dangblingus@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      10
      ·
      11 months ago

      Side quests on the fly? That already exists. Oblivion, Fallout 3, Skyrim, and Fallout 4 had radiant AI quests. I would much rather have a game that was hand made by humans where the quests that exist are the quests that were designed. Or, in the case of radiant AI, heavily guardrailed randomness.

      • Zahille7@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        11 months ago

        The only radiant quests I can think of in Oblivion were after you had finished the Dark Brotherhood or Arena quest lines. I don’t remember any other random quests from that one.

    • harmsy@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      11 months ago

      inb4 the AI starts pulling its hair out because a middle school girl with no gaming experience dummies her way into being the most powerful player in the game.