Players creating quests for players
https://alexschroeder.ch/wiki/2023-07-29_Players_creating_quests_for_players
by [@kensanata](https://tabletop.social/@kensanata)
(I backticked this because I imagine mentioning someone in a lemmy post is not good manners.)
On the topic of the title: I conceptually like how Soulbound have integrated players making quests. As a downtime activity (or “endeavour”) a player can choose to “investigate a nemesis”, meaning that the player gets to work with the GM to make a new villain for the story, and in return they get a bit of extra xp when the villain is defeated.
However, I haven’t actually seen this option be used (nor have I really played enough for there to be many options to), so I’m not certain how it would shake out in play.