- cross-posted to:
- hackernews@lemmy.smeargle.fans
- hackernews@derp.foo
- cross-posted to:
- hackernews@lemmy.smeargle.fans
- hackernews@derp.foo
I honestly doubt this will take off, but it’ll be interesting as a tech demo for what AR/VR can be at the highest end.
You are basically saying it’s Nintendo’s fault for not putting Smash Bros on Xbox because Nintendo is the software and hardware developer.
I mean, yeah?
You’re too angry at Apple to make a salient point aside from the fact this product is expensive.
Honestly have no idea how we are talking about smash bros and Nintendo. The point is that it’s a locked down headset and for the price you would think it could at least check the boxes of its predecessors. Price is one thing but to forego support for existing open source VR standards is another.
Your original point is that it’s a slap in the face that you can’t play VR games with your friends. So I used an analogy of it being a slap in the face that you can’t play Smash Bros with an Xbox owner.
The Vision Pro is a full computer strapped to your head, it doesn’t plug into anything but a power source, but it will have an app store, and it’s up to developers to put their games on the store. People on iPhone can play Roblox, Genshin Impact, Minecraft, and a few other games crossplatform, so the precedent is there.
Right but most VR games come from stores that Apple doesn’t support and I get that it’s an all in 1 device but there is a reason VR games need beefy GPUs and that’s something that obviously isn’t in this headset. You would need enthusiast level hardware to play demanding VR games at the resolution needed for the AVP and with no way to pipe input from a PC they’ve killed that potential use case for this headset. VR gaming isn’t running apple arcade games on a virtual flat screen.