- Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
- The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
- The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.
Archive link: https://archive.ph/mVaIY
That is entirely not an excuse to be an arsehole to someone you don’t even know and for all you do could be your own sibling. The point exactly, btw.
It’s how toxic people “justify” their own toxicity so they don’t have to realize they’re the asshole.
Pretending like there’s not a causal relationship just because people are inherently assholes is dishonest.
Every community has assholes and the amount of negative behaviour can be directly correlated to a products issues.
Yes, assholes are even bigger assholes when they’re angry about something. I think we all agree on that.
Never your fault. Is it?
One could argue that they were the ass hole first by releasing an unfinished game. Just playing devils advocate here though.
Of course, but that’s not on a personal insults level, after all. It’s on a professional, “product unfit for purpose”, level. As part of a commercial transaction, a goods purchase.
Hence your course of action would be:
But just like when your power drill doesn’t work, calling the helpline then verbally abusing the call center person gets you nowhere, and just ruins someone else’s day who had no say in the product disappointing you. And you didn’t really improve your own situation either, you feel briefly improved by being able to vent but you are still sitting on having spent X money for an unfit product. At least get that money back, that’s some genuinely action being taken.