We’ve all played them. Games that live long in the memory; games that dominate your every waking moment for weeks at a time and games that you’d replay over and over again if you had the time…
But what I want to know is this…Have you ever played a game that you loved, but had to work around the fact that one of the games core mechanics was just… kinda trash?
For context, I’m currently working through the excellent Bloodborne. I can see why it’s largely considered the best one of those games, and potentially one of the best games released in the last decade…at the same time I cannot abide the way the game handles healing and health vials.
What about you.
It would be Mass Effect 1 for me. Fantastic story and setting, but by the time I got around to it the gameplay felt really clunky. But, I was so sucked into the characters and universe I pushed through with the help of some gameplay mods like increasing speed so running around wouldn’t be so painfully slow. It’s not the most fun to play, but it is still my favorite game in the Mass Effect trilogy. Just iconic with the music and setting and such a focused storyline. Sovereign’s scene is my most memorable scene in video games to this day.
I’m curious if you played the Legendary edition due to the changes in combat, or if you’re talking about OG Mass Effect.
It would be the OG Mass Effect. I haven’t had a chance to play through the legendary edition, so unaware of any combat changes to the first game.
I just replayed me1 via the LE. Great game. Here’s a list of combat changes in LE.
https://www.ign.com/wikis/mass-effect/Legendary_Edition_Changes#Combat_Changes
Now I’m on to me2, where I’m still getting used to having limited ammo.