My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
My point is that the line between the two is so blurry that I’m not convinced there’s an actual distinction other than elitism. Genre doesn’t mean “every game is exactly the same” having a wide variety in mechanics is a good thing. I don’t think having permanent upgrades outside the dungeon, for instance, is enough to make a game a different genre.