I want to free my code from the 5 std::mutex::unlock
calls per function in favor of std::lock_guard
. But I have the problem, that I have to keep the mutex locked when entering asynchronous callbacks.
Take this code for example:
std::map<std::size_t, std::set<std::size_t>> my_map;
size_t bar1 = ...;
size_t bar2 = ...;
std::lock_guard guard(my_map); // lock the map
my_map[p].insert(10);
foo(bar1, [&my_map](const auto& p){
my_map[p].insert(10);
// here we can unlock
});
foo
is computing sth and then asynchronously calling the given lambda function and passing a parameter e
to it. I need my_map
to be locked the whole time.
Keep in mind, that this is just an code example which might not map the real problem, so please don’t optimize my given code.
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A few points:
- you should (strictly) prefer
std::scoped_lock
overstd::lock_guard
. - your scope locked takes an
std::mutex
, not a map (ie in its constructor) - the lambda passed to
foo
is called a completion handler; one way to thread a bunch of (related) handlers without needing explicit locks is to use so-called strands. As long as all the operations which have to be performed serially are coroutines, spawned within strand in question, you can actually have a thread pool of executors running, and asio will take care of all the locking complexity for you. - you’re using
p
in the block as a whole, and within the completion handler, so be aware that thep
outside has to be well-defined, and that the interior one (in the lambda) shadows the outer one. (I’m a fan of shadowing, btw, the company I used to have lint settings which yelled when shadowing happens, but for me it’s one of the features I want, because it leads to more concise, uniform, clear names – and that in turn is because shadowing allows them to be reused, but in the specific context… anyyyyway) - modern C++ tends to favour async style code. Instead of passing a completion handler to
foo
, you makefoo
an awaitable functor whichco_yields
an index (p
, above), one which we canco_await
as in:// note: the below has to run in a coroutine ... my_map[q].insert(10); // renamed outer p to q to avoid collision now that async-style leaves p in the same scope as outer code! const auto& p = co_await foo(bar1); // use p
- If you want to do 5 on existing code, follow the guidelines here to wrap legacy callback code into something that works with C++20 awaitables.
- If I may be so bold, you’re describing something intrinsically async, so you may want to consider using
boost::asio
, then you get access to all this. - and nowadays, all this is dead easy to install using conan
- you should (strictly) prefer