The Apple Vision Pro is supposed to be the start of a new spatial computing revolution. After several days of testing, it’s clear that it’s the best headset ever made — which is the problem.

  • RainfallSonata@lemmy.world
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    11 months ago

    I very much do not want AR. There will be ads everywhere. What happened to the anger people had toward Google Glass and the feeling that people wearing them would be recording everything around them basically all the time?

    • Dmian@lemmy.world
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      11 months ago

      The biggest problem I see from these kind of devices is: you’re isolating yourself. For example, it looks very cool that you can see a movie with a similar experience to a theatre, but you’re completely isolated using it. I don’t see a family, each with one of these devices on, watching a movie on the couch at the same time. It’s complicated enough when people have their smartphones out while eating with others…

      That doesn’t mean that it hasn’t its uses, but it’s more limited than what the try to sell to you. You’re by yourself when you’re using this device, even if you can see others.

      • Deceptichum@kbin.social
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        11 months ago

        Yeah that’s crazy isolating yourself. Now excuse me while I go sit at my desktop ignoring everyone else with my headphones in.

        Fun fact, over a hundred years ago people used to complain about others reading the newspaper at breakfast because it was destroying family’s time together. I don’t know how family social dynamics will survive this newspaper craze.

        • Dmian@lemmy.world
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          11 months ago

          I’m not claiming that this is the end of western civilization or anything like that. What I mean is: the ads sell it like “you will be able to interact with those around you without problems”, and I think that’s not entirely true.

          I’m not judging people wanting to isolate themselves, but in my opinion taking this thing off or putting it on is not as easy as putting your smartphone aside, or a newspaper aside.

          My thinking is that this will be way more an individual experience than Apple sells. So people should take that into consideration.

        • Semi-Hemi-Demigod@kbin.social
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          11 months ago

          Other people can see what you’re doing, and you can see them just by turning your head.

          If newspapers glued themselves to your face you might have a point.

          • Deceptichum@kbin.social
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            11 months ago

            And you can take off a visor.

            Have you never been so engrossed in an activity that you’ve tuned out the world around you, only to be shocked when someone taps you on the shoulder to get your attention? These complaints are as worn out as Aristotle moaning about the youths.

            • Semi-Hemi-Demigod@kbin.social
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              11 months ago

              Which is a lot more complicated than turning your head. And it covers your entire field of vision. And people still can’t see what you’re doing.

              • Deceptichum@kbin.social
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                11 months ago

                More complicated please, it’s a lifting motion, hardly anything special and no different to removing headphones from ones ears.

                And why do people need to see what I’m doing? If I’m on my phone, do they need to be able to read my screen as well? Is it not enough to see that I’m on my phone.

                • Semi-Hemi-Demigod@kbin.social
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                  11 months ago

                  God VR fanboys are annoying. “There is absolutely nothing isolating about putting on goggles that completely blind you to the world.”

                  They had to put creepy eyes on the outside and invent super low latency video pass through for fun I guess.

      • nicetriangle@kbin.social
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        11 months ago

        Yes and no. I’ve used a Quest to watch movies in a theater with different people from around the world and it was a very social experience. I’ve also attended a few support group meetings for dealing with loss in VR and that was honestly a really positive experience.

        • Dmian@lemmy.world
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          11 months ago

          That’s interesting. It’s a bit funny that new technology can take us closer to those far, and at the same time take us far from those close. :P

          • nicetriangle@kbin.social
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            11 months ago

            Agreed on that, it’s a weird dichotomy. I think in a way the internet as a whole has had that effect on people.

            Connections in real life don’t feel a deep as I remember them being in the past and its so often you see a group of people out to dinner or drinks together staring at their phones. Meanwhile I have a lot of pretty decent connections online with people I’ve never met in person or maybe only once or twice.

            • captainlezbian@lemmy.world
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              11 months ago

              That’s an interesting perspective because I often feel the opposite. Especially post pandemic, I’ve gotten really into going out to bars and just talking to people. I barely even use my phone and sometimes will put it on do not disturb (unless wife calls) even while talking to people I barely know. They’re interesting folks.

              But also I do have friends I made on the internet and have been greatly changed by internet interactions. Hell even my ideology was as I grew up on XKCD. But I’ve isolated myself to nothing but the internet before. Once with depression and fear as a queer teenager, and once with depression and fear as a person living through a global pandemic (thank fuck I had my wife for that), and I need quite a bit of face to face communication too or my brain loses its shit. And I need real irl community.

              • nicetriangle@kbin.social
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                11 months ago

                Based on the amount of screen time zoomers are reporting (saw some article about it recently and it was insane), I think there’s a boatload of people who are glued to devices and not being present.

                I’m a good bit older than that and I’ve definitely been making an effort to get off my phone. I took all the social apps off about 3-4 months ago and it’s been a big improvement. Gonna keep finding ways to unplug. I need to stop posting here during the day so much honestly. I’d probably get a lot more work done.

    • MeatsOfRage@lemmy.world
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      11 months ago

      One thing I give Apple credit for is keeping ads out of the primary operating system. I’ve got an Apple TV and a Google TV (I refuse to use it’s full name). Apple TV is just a grid of Apps whereas the Google homescreen immediately hits you with an ad for a show on a streaming service you might not even have. Even the Google remote has dedicated buttons for Netflix and YouTube and I’m not a Netflix subscriber.

      I guess it’s the difference between Apple being a hardware/software company and Google being an advertising company.

      • GamingChairModel@lemmy.world
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        11 months ago

        Apple TV is just a grid of Apps whereas the Google homescreen immediately hits you with an ad for a show on a streaming service you might not even have.

        Apple TV+, the streaming service, does show ads for content. It’s one of the worst, in my opinion, at pre-roll ads for other shows you didn’t click on.

        Then, in the interface, you’ll get banner-like ads for other stuff, mostly Apple TV+ exclusives. Also, the interface also does push casual browsing (or search) into the paid buy/rent options also.

        Apple’s days of focusing on user experience above all else has shifted towards getting you to pay for stuff. Just because it mainly steers towards stores they own (app store, music/movies/TV, services subscriptions) doesn’t make it any less intrusive of advertising.

        • MeatsOfRage@lemmy.world
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          11 months ago

          Apple TV+ is an app though (which I never use). I’m talking about the operating system and the extended area above the apps is only applicable to the apps you put there (all of which for me just show the stuff you’re currently watching).

          • GamingChairModel@lemmy.world
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            11 months ago

            Apple TV+ and Apple Music do have first party status, subtly favored by the operating system itself. The Siri/search integration is tighter with those services than competing services, which is especially important on a TV interface (where there isn’t a keyboard or mouse or touchscreen). I think search for music still only looks at the Apple Music catalog and won’t search Spotify/YouTube/Tidal.

            It’s not a glaringly obvious promotion of their own products, but that’s what I mean when I say that Apple pushes users towards their own stores. On desktop and mobile, they’re pushing Apple’s own paid cloud storage (and won’t let competing services fulfill the same functionality), at the OS level.

      • hubobes@sh.itjust.works
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        11 months ago

        Edit: Ignore my complaint. You learn something new every day.

        1. Open the Settings app from the Apple TV home screen.
        2. Select Remotes and Devices.
        3. Click on TV Button to switch the setting to Home.

        Original: Except for the fact that the remote has no home button anymore. It always opens the Apple TV+ app. Otherwise I agree though, ad-free experience, best TV-box I ever owned.

        • DJDarren@thelemmy.club
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          11 months ago

          You can change that in the settings. It’s been that way since the remote with the touch pad. It can either go to ATV+ or Home. One of the first things I do with a new ATV is change it.

      • NicoCharrua@lemmy.ca
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        11 months ago

        There are ads on the app store, which I’d consider to be part of the “primary operating system”, especially since it’s the only way to install apps.

        Not to mention constant ads for icloud. In the photos app, and even notifications from the settings app. (It’s possible to turn these off, but not easy or intuitive).

        After switching to Android, I haven’t seen a single ad in the operating system, (I think Play Store does have ads, I just haven’t got any for some reason). The closest thing is Google photos sometimes asking me to turn on backup.

    • bionicjoey@lemmy.ca
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      11 months ago

      What happened to the anger people had toward Google Glass and the feeling that people wearing them would be recording everything around them basically all the time?

      People feel that way all the time now, so AR glasses no longer seem as intrusive to most people.

    • PatFusty@lemm.ee
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      11 months ago

      I don’t think these glasses are intended for general public use right now. I know big businesses that want them for manufacturing quality control but outside that what is the point of AR?

      • captainlezbian@lemmy.world
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        11 months ago

        As an industrial engineer I can think of plenty of uses of it has a halfway decent pathway overlay. Part picking with highlighted parts can be amazing and it could revolutionize assembly.

        Outside factories, I’d love a gps hud on my car, and on walks. Not enough to sacrifice the little privacy I have in my own eyes though.

        Edit: sorry was thinking AR glasses in general not these specifically. I wouldn’t even let my QC team use these. If the battery connection breaks you’re blind in a manufacturing environment and that’s dangerous

        • chiliedogg@lemmy.world
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          11 months ago

          I don’t want something that’s an electrical failure from me being unable to see strapped over my head while driving.

          At least Google Glass was transparent.

          • captainlezbian@lemmy.world
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            11 months ago

            Oh full agreement there. I think a google glass like tool has a handful of potential applications. This specifically, I’d never put it on someone in a manufacturing environment for the exact same reason you won’t drive with one.

        • PatFusty@lemm.ee
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          11 months ago

          Hololense glasses already provides the uses you are referencing for part picking with their dynamic 365 program suite. I have personally implemented some uses at a few locations.

          Outside of sku management or manufacturing, it is a stretch. I don’t imagine people using these for every day use. There is little functionality that currently supports any use outside of a workplace.

      • SPRUNT@lemmy.world
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        11 months ago

        Spoken like someone who lacks vision.

        How about going to a foreign country and being able to navigate the streets like a local thanks to the overly guiding you to your destination like Waze? How about being able to read signs and communicate with locals thanks to the instant translation services built in? How about a virtual assistant that can walk you through an oil change specifically for your car? How about a cooking assistant that can warn you if your pot is about to boil over or if you forgot to add the butter? How about taking my shitty dystopian studio apartment and giving me a balcony view of a tropical beach?

        There are countless applications for AR ranging from the mundane to the extremely helpful. The tech needs to be developed more before it will be adopted by the masses, but it’s far from useless.

        By 2030 we’ll have AR in a sunglasses form factor with integrated AI that will be able to digitally remove the clothing of everyone you see with a good degree of accuracy for what’s underneath.

        • PatFusty@lemm.ee
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          11 months ago

          Ok my bad, I wasn’t talking about what the technology is 10 years from now. I was just saying in 2024, what technology exists for a general consumer that makes AR worth even talking about.

        • Dale'sDeadBug@sh.itjust.works
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          11 months ago

          Those use cases already exist to an extent with current products. I use google translate every day on the jobsite, google maps already provides step by step navigation, youtube videos guide me on car repair, smart sensors with phone and smartwatch alerts for almost anything you can imagine, rollable and thin film transparent displays for walls and windows. Its hard to see AR/VR overtaking existing technologies except for niche use cases. The tech is gonna have to advance well past 2030 projections to be both cheap and feasible for practical use. Batteries will need an order of magnitude higher energy density and microchips will need to pass the teraFLOP barrier while consuming less than a watt of power, all while fitting into a comfortable and unobtrusive form factor suited for long term daily use. I don’t see that happening anytime in the next decade honestly.

    • a1studmuffin@aussie.zone
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      11 months ago

      Glass arrived on the scene in 2013. Since then recording in public has become much more normalised… smartphone camera use, cars with dashcams and CCTV/face recognition have all increased in popularity. YouTubers, live streamers, creators etc. If it were released again today, I’m not sure it would achieve the same hatred it did back then, at least on the “creepy camera in public” point.

  • Tiger Jerusalem@lemmy.world
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    11 months ago

    The review was great, and the fact that Apple went it’s way to try and do something to be seen as an innovator is awesome, for one reason only: they failed horribly.

    Granted, this is the best VR handset that could be done with today’s tech, and even then it’s bad. There’s no use outside niche applications, and too much constraints and trade offs for it to be reliable. We need a huge advance in tech for AR be feasible and socially acceptable.

    And you can’t even play proper games with this thing.

      • Kidplayer_666@lemm.ee
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        11 months ago

        The main use case I think right now, really is the expanded monitors view. For people that travel a lot it might be a real use case

          • just_another_person@lemmy.world
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            11 months ago

            I work on 3 monitors during the day, with multiple virtual desktops. It solves for that, and that alone. That being said, I wouldn’t pay $3500 for the privilege, especially when it ONLY operates in the Apple ecosystem, which I don’t care for. Other VR desktops exist, but they’re all kinda “meh”. I’ll invest when a device can be used neutrally as just a VR monitor tool.

            • nymwit@lemm.ee
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              11 months ago

              The stuff I’ve seen is saying it can only do one extra display from a mac. Is there another way? The high resolution capabilities also suggest one full quality display would max out wireless bandwidth.

              • just_another_person@lemmy.world
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                11 months ago

                Spatial window arrangements essentially makes an entire 360 space of a room the monitor. You don’t need many views at that point.

                • nymwit@lemm.ee
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                  11 months ago

                  So you’re talking about placing app windows everywhere? Then you’re limited to placing apple’s available apps for the device everywhere around you aren’t you? Which doesn’t sound like what you want. I’m taking your 3 monitors comment to mean you’re not running 3 monitors worth of mobile apps (because that would be wild if you were!). The 360 degree desktop setup here is going to be more like 360 degrees of ipad apps seems like. Maybe a windows remote desktop sort of app with multiple instances/windows all around you? Multiple safari instances all connected to some sort of web based remote desktop? I too want “spatial computing” to be more platform agnostic and want to be able to just paste applications or desktops on blank walls or floating in space.

        • Bloodyhog@lemmy.world
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          11 months ago

          What kind of people that travel a lot you think may benefit? Genuinely curious. All the guys who do travel can mostly do everything with their phone because they have other guys working for them in the office doing the actual multiple screens stuff. Or maybe these are the only ones I saw in my life on the road )

          • Kidplayer_666@lemm.ee
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            11 months ago

            Software engineers that work remotely? My uncle has to spend at least 8 hours travelling a month often by plane to attend meetings he still has to do despite being most of the time at home

            • wizardbeard@lemmy.dbzer0.com
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              11 months ago

              I’m a systems engineer who spends most of my time coding, and I have a quest 2. Unless apple has somehow fixed the big issue of VR headsets having no peripheral vision (you have to move your head to see things not in the cone in front of you, can’t just shift your eyes) and relatively shit resolution, using a VR headset as a large screen/screens for text content would still be headache inducing.

              The amount you’d have to zoom the text in order to be readable for long periods of time would make it unreasonable to try and code in.

              I would love for VR to actually work as the movie idea of an infinite desktop, but in my experience it really falls short in that use case. I’ll admit, a quest 2 is a real budget headset, so maybe higher end ones work better for it, but the one high end headset I’ve used had the same limitations.

            • Bloodyhog@lemmy.world
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              11 months ago

              Hm, not sure if I can agree here. There may be a handful of people like that - but that is not the market worth developing as far as I can see. You would normally either travel, or spend your time in front of 3 screens full of text. Also, having anything on your head for a long time (if you are coding, for example) is tiring. Even simple sunglasses are, not talking about a bulky headset. And, as someone also mentioned, there really must be an excellent screen for your eyes not to bleed after a long session of reading. Never tried this headset, but have serious doubts. Watching a movie is different, but at this price point you are likely getting a royally good home set up, so yet again, travel only. Again, a niche thing.

              Then there is some CAD stuff, but cannot comment there. How many people in the world need that, anyway?

              This leaves games as a real (though still relatively niche) market, yet to see what Apple has to offer there.

              So, as I can see, if Apple wants a new big thing, we are still waiting for a killer app. And a breakthrough in tech, of course.

  • R0cket_M00se@lemmy.world
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    11 months ago

    Pro: Video passthrough is a leap forward, hand and eye tracking are awesome.

    Con: video passthrough is fuzzy, hand and eye tracking are kinda shit.

    WHICH ONE IS IT!?!

    • KairuByte@lemmy.dbzer0.com
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      11 months ago

      I think you’re missing the point. Both are true. It is both leaps forward, but still bad.

      Just because something is “best in class” doesn’t mean it’s not a piece of shit.

      • Buddahriffic@lemmy.world
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        11 months ago

        Yeah, VR in general sits in this “cool enough to be interesting but bad enough to be disappointing” space.

        IMO we could perfect the current iteration of VR and it would still be in that same valley because it still requires 1:1 movement inside a game and outside of it, or using a controller to move which can come with motion sickness and pulls you out of the “reality”. Though AR does have the potential to get good since it uses the real world as the game world.

        The iteration of VR that will get out of that valley will involve something interacting with our brains themselves rather than our senses, as well as trusting an entity that is capable of developing hardware like that. Though maybe it’s for the best that it would be difficult or impossible to trust because I suspect someone getting VR done right will lead to the end of humanity as more and more people escape to fake worlds where they can have godlike powers or where waifus are real and society crumbles around them.

    • nova_ad_vitum@lemmy.ca
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      11 months ago

      The Vision Pro is the best example of video passthrough and hand/eye tracking that has ever been produced, but they’re also insufficient for it to be a seamless experience.

      This isn’t really the problem, I think. MKBHD touched on this but this system doesn’t seem to have a killer app. There’s a bunch of stuff you can do with it, but which of those things can be done better than just using a computer?

      Gaming is the big one but apple doesn’t care about that so what else is there? It would be good for virtual walkthroughs of a home you’re considering buying. Or at an architects office to show off the experience of a new building. But…cheaper VR headsets can already do all of that.

      So what actually task can this do better than anything else?

      • guylikeyouandme@lemmy.world
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        11 months ago

        Is was really irritated when he presented the presentation app as the most killer app for the device. On traditional VR headsets this would be a really mediocre app compared to what games do in VR…

      • hitmyspot@aussie.zone
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        11 months ago

        I have a psvr, psvr2 and love it, but there is no way id spend this much for a better version. However, I thought similar about the iPad at first. What can it do that I couldn’t do with my phone or a PC. Now I sue my iPad daily.

        I think it’s a case of build it and they will come. It’s currently sold out and an early adopter thing but it took a few generations for the iPhone to have apps. And at first, there was no killer app.

      • Mr_Blott@lemmy.world
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        11 months ago

        So what actually task can this do better than anything else?

        Relieving fanboys of their money 🤑

      • T156@lemmy.world
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        11 months ago

        This isn’t really the problem, I think. MKBHD touched on this but this system doesn’t seem to have a killer app. There’s a bunch of stuff you can do with it, but which of those things can be done better than just using a computer?

        It doesn’t lean into the VR aspect very much either. You can’t just use it by flapping your hands about like you’re Iron Man.

        Other than that, it just acts like a virtual screen. Neat, but not particularly different from a regular screen in usage, other than the ability to resize at will, which people don’t generally do that often on their computers.

    • HenryWong327@lemmy.ml
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      11 months ago

      They’re not contradictory. All other headsets’ passthrough is just so bad that even though the Apple headset isn’t good it’s still way ahead of them.

        • Buddahriffic@lemmy.world
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          11 months ago

          It’s low resolution and monochrome. It works to help reposition in the centre of your play area or just have a quick look to see if you should take the headset off to deal with something, but it’s not really good for AR. Unless they’ve improved it since I last fired it up, but those cameras are more meant for motion tracking than passthrough.

  • Dmian@lemmy.world
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    11 months ago

    This is a first generation modern Apple product: expensive, flawed, lacking in features. I’ve been a long time Apple user, and if I had the money to buy something like this (I don’t), I would definitely avoid it, and wait for iteration 2 or 3 of it. The review is good, and highlight all the reasons why you should avoid buying this device, unless you wan to develop something for it. Guess we’ll only see YouTubers using it.

    • magic_lobster_party@kbin.socialOP
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      11 months ago

      I think the biggest difference compared to all previous endeavors is that VR/AR devices are still this thing that collects dust in the corner even among the biggest enthusiasts.

      Most people had some form of portable music player (like Walkman) long before iPod was a thing.

      Every household had been equipped with phones long before Apple made iPhone. Cellphones were also a huge deal before iPhone.

      Watches are old as time (pun intended). Fitness trackers was also a big thing before Apple Watch.

      VR/AR? Most people don’t really care - despite multiple efforts from all the biggest tech companies. Is a more premium Oculus from Apple the solution? I guess time will tell, but I have doubts.

      • ramble81@lemm.ee
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        11 months ago

        I also think they’re too big and bulky and haven’t found the right way to use them yet. When they can be integrated with glasses and can truly “augment” the world around you, that’s when they’ll pick up. Think of a party where you can automatically display the names of people and key bio info with them. Or a sporting game where you can pull up stats on players. Or navigation where it overlays arrows on the street. For now you just get “toss our window up in your field of view with these clunky goggles”

        • Grandwolf319@sh.itjust.works
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          11 months ago

          Isn’t that how google glass did it? It all sounds good in theory until you realize there is a looong road until it’s sleek and most people are not willing to use it in the awkward stage.

          • randomsnark@lemmy.ml
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            11 months ago

            Google glass wasn’t AR though, it was just a display strapped to some glasses. It didn’t do 3D or head tracking or anything.

          • ramble81@lemm.ee
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            11 months ago

            You’re right about the bulky phase. That’s really where they should be putting R&D. I think google glass had a better look, but all of these trials and missteps are ultimately what pushes it forward until there is a version that people really end up embracing.

            • Euphoma@lemmy.ml
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              11 months ago

              I think a big problem with apple doing this is that they literally decided to make the body of the device out of steel, which is much heavier than other materials like plastic. The bigscreen beyond is the currently lightest headset, but the only things in the headset are the displays, processing and tracking are outside of the headset and no passthrough cameras. So basically with current lens and display technology its still not possible to get glasses like formfactor in VR headsets, let alone with integrated cameras, processing, movable ipd, eye tracking, etc.

      • Dmian@lemmy.world
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        11 months ago

        I don’t want to make predictions because I may, most probably, fail. Maybe it works, maybe it doesn’t. Some products need more times than others, and some need to get something (and innovative app, for example) that justifies its existence.

        Time will tell. But still, it’s a first generation. Even the iPhone was not that good in its first generation. It’ll be interesting to see where this goes.

  • Surp@lemmy.world
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    11 months ago

    I turned the video off immediately when he said it’s 34 99 spaced out rather than three thousand four hundred ninty nine dollars so it sounds as fucking terrible as it actually is price wise. Fuck apple and fuck this reviewer

    • le_saucisson_masquay@sh.itjust.works
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      11 months ago

      What you don’t like people talking to you like you’re a retard ? But 3499,99 is not the same as 3500,00. It would be bad information, the verge «  journalist » sure can’t allow it.

      • Uriel238 [all pronouns]@lemmy.blahaj.zone
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        11 months ago

        I would quote it as $3500 or thirty-five hundred dollars. It’s a common practice for radio since $3499.99 is read as thirty-four ninety-nine ninety-nine which is heard as $349,999

        This value is too much for any VR/AR goggles in my budget. I’d read this as a thing for very specialized industrial purposes (say CAD/CAM) or a toy for rich people.

        And if it’s just a toy for rich people, it’s not going to be well supported. If it’s a CAD/CAM tool or a tool for disabled accessibility then all the software will be proprietary and overpriced as well.

        • hitmyspot@aussie.zone
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          11 months ago

          Roch people pay for apps, so perhaps even if it is just for the rich, it can be successful. The thing about technology, though, is selling those same apps for less to mass market later is still profitable as it costs no more to produce them.

      • ji17br@lemmy.ml
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        11 months ago

        He just wants to hate Apple and really has no clue about this headset. I find it futile to reply to these types of people.

        • TrickDacy@lemmy.world
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          11 months ago

          I know it’s overpriced bullshit. Apple has earned every drop of hate I ever give them, it comes from many years hands on experience. But sure I’m just some random windows lover or whatever you pegged me for

          • Aatube@kbin.social
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            11 months ago

            Inflammatory rhetoric is the kind of thing that leads to the problems in society these days

          • ji17br@lemmy.ml
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            11 months ago

            If you genuinely think it’s worth less than $200 then I don’t know what to tell you.

            • Rooki@lemmy.world
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              11 months ago

              But do you think 3500€ headset is worth its price? Especially only to be used for short time fun, per fully charged battery. Not to mock, but did they include a longer than 0.5m cable in the package and/or the charger? Probably yes but would be ironic if they would just send in the classic apple package.

              • ji17br@lemmy.ml
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                11 months ago

                To me, no I would never pay $3500 for a headset. But I can also appreciate the insane amount of tech that’s included in it. Historically the 3rd or 4th gen of a new apple product is where they really hit their stride. And hopefully in this case come down in price.

                As for the battery I personally don’t think that would be much of an issue since when I think about my main use case for it I’d be sitting on the couch and it would just be plugged into the wall. I couldn’t find the length of included usb-c cable online but I have a few 2 meter ones already that I would use.

                On flights I can see it being frustrating for sure.

                • Rooki@lemmy.world
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                  11 months ago

                  I would have said 2k€ would be a good price, but probably because its apple their 75% additional apple fee added it, for a non mobile vr/ar headset thats too heavy to stay on for longer than an hour.

    • ki77erb@lemmy.world
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      11 months ago

      I’ve never owned an Apple device in my life, but I would consider buying this for $200. That’s more than worth what you’re getting.

      $3,500 is a joke though. I could spend less than that building an absolute beast of a gaming PC and get orders of magnitude more use out of it.

      • TrickDacy@lemmy.world
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        11 months ago

        Right, I’m with you, except I think you might be forgetting that apple devices are specifically designed to not work well with any non-apple device/OS. It might not be usable at all with windows, Linux, or android. In fact now that I just wrote that, I can’t imagine it would function at all in tandem with those oses.

  • paddirn@lemmy.world
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    11 months ago

    One of the weirdest things about it that I’m sure Apple put a whole lot of time, effort, and money into is the EyeSight feature (the see-through eyes), and yet every image or video I’ve seen of it so far looks horrible in real life. I get the idea behind it, but that they prioritized that over actual content just seems assbackwards, there still doesn’t seem like there’s a whole lot to do in this thing. It’s a feature that really should’ve been left on the cutting room floor in an effort to bring the cost down. And they’re trying to pitch this as AR (which it’s not, or “spatial computing”) when really this thing would probably benefit more if they pitched/leaned into it being a VR device.

  • AutoTL;DR@lemmings.worldB
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    11 months ago

    This is the best summary I could come up with:


    In Apple’s photos, it looks like a big, bright screen that shows a video of your eyes to people around you so they feel comfortable talking to you while you’re wearing the headset — a feature adorably called EyeSight.

    On the top edge, you’ll find what feel like larger versions of some familiar Apple Watch controls: a digital crown that adjusts both the volume and the level of virtual reality immersion on the right as you look through the headset and a button on the left that lets you take 3D photos and videos.

    You can also see Apple’s incredible video processing chops right in front of your eyes: I sat around scrolling on my phone while wearing the Vision Pro, with no blown-out screens or weird frame rate issues.

    A lot of work has gone into making it feel like the multitouch screen on an iPhone directly controls the phone, and when it goes sideways, like when autocorrect fails or an app doesn’t register your taps, it’s not pleasant.

    I asked about this, and Apple told me that it is actively contributing to WebXR and wants to “work with the community to help deliver great spatial computing experiences via the web.” So let’s give that one a minute and see how it goes.

    There’s a part of me that says the Vision Pro only exists because Apple is so incredibly capable, stocked with talent, and loaded with resources that the company simply went out and engineered the hell out of the hardest problems it could think of in order to find a challenge.


    The original article contains 8,148 words, the summary contains 264 words. Saved 97%. I’m a bot and I’m open source!

    • MeatsOfRage@lemmy.world
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      11 months ago

      getting all this tech in a headset means there’s a lot of weight on your face, so Apple chose to use an external battery pack connected by a cable.

      From the article. What do you mean no one is talking about this, literally every review dropped in the past day brings these things up.

      • Dmian@lemmy.world
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        11 months ago

        Exactly. Basically the most common YouTuber reaction to putting this device on for the first time is “Oh! it’s heavy…” XD

        • nicetriangle@kbin.social
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          11 months ago

          Aluminum is cool but they really should have considered plastic or something and also scrapped that outer screen. The tradeoffs in both weight, cost, and battery life make no sense at all.

          • Dmian@lemmy.world
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            11 months ago

            First iteration. I’m sure it’ll improve with time. I guess we all remember those solid gold Apple Watches… XDDD

    • Dmian@lemmy.world
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      11 months ago

      From the article (did you read it?):

      Since you’ll mostly experience the Vision Pro in there, the most noticeable thing about the hardware after a while is that it’s just… heavy. You’re supposed to wear this thing on your face for long stretches of computer time, and depending on which band and light seal you use, the headset alone weighs between 600 and 650 grams. I keep joking that the Vision Pro is an iPad for your face, but it’s heavier than an 11-inch iPad Pro (470 grams) and pushing close to a 12.9-inch iPad Pro (682 grams), so in a very real way, it’s an iPad for your face.

      And…

      […] but it’s also very Apple that the battery is not actually bigger so it can provide more than two and a half hours of run time.

      • Virkkunen@kbin.social
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        11 months ago

        How the fuck this headset weighs over 600 grams? The Quest 2, which is pretty much a standalone Android phone weighs 500g WITH a battery in the headset. It is already a very heavy headset to be used without a strap that balances the load

        • Aatube@kbin.social
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          11 months ago

          Because the Vision is a first generation (unoptimized) product that has way more hardware features, such as cameras to see through it from both directions. Even the Quest Pro weighs 720g. Plus, it’s Apple, so they use some aluminum.

        • DarthYoshiBoy@kbin.social
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          11 months ago

          How the fuck this headset weighs over 600 grams?

          Because plastic isn’t a premium material. Apple users expect fancy alloys with glass everywhere, Apple can’t very well show up with a plastic headset and ask $3500 for it, they need all that extra weight to convince people that they’re getting a premium VR AR SPACIAL COMPUTING device that is unlike anything ever done before. It’s all part of the grift.

          I’m a reformed VR enthusiast and I have got to say that it’s all a hell of a gimmick, but it’s just a really neat gimmick. Without any hard-light tech or something to make stuff that you can actually interact with it’s all just Wii-mote waggle style nonsense that abstracts things that should be button presses into complex motions constrained by physical reality that our computers/keyboards/mice/controllers allow us to escape.

    • Auli@lemmy.ca
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      11 months ago

      Excuse they got devices from Apple. And you can’t say anything Apple doesn’t want you to otherwise you lose access to Apple. They are a very petty company.

  • Suburbanl3g3nd@lemmings.world
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    11 months ago

    This might be a bad take but it seems like a worse version of HoloLense. Just glancing at the pros/cons list seems like HoloLense already covered this ground at a similar price point

      • Suburbanl3g3nd@lemmings.world
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        11 months ago

        That’s a fair point but HoloLens also didn’t block your vision to the environment. I imagine with today’s tech, it would’ve been able to deliver comparable or at least 80% of the image quality while still not needing passthrough and still allowing you to pin screens everywhere.

        • Aatube@kbin.social
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          11 months ago

          That’s the trade-off. Vision uses the passthrough approach to have a much better display at the cost of actual vision & others seeing your uncanny eyes. Hopefully AR or EyeSight improves.

  • j4yb1rd@lemmy.world
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    10 months ago

    I skimmed some article in which the author said the vision pro is for work, but I would argue it’s the public alpha version of what will eventually be a sleek, relatively inexpensive product for all the people who grew up with iPads and iPhones in their hands since they were in diapers.