Hello Godotneers! Every game revolves around data. Your game may have items, unit types, crafting recipes, dialogue, quests and a lot more. Handling all this...
Amazing! I’ve been working on a Pokemon-like game, so of course there’s going to be a lot of data to manage for mon species and whatnot, so this is going to be very useful… I’ve actually been using a system similar to the dictionary at the start, but with the key names and other reused stuff (eg type names) pre-defined, so if you typo the variable name it’ll complain in the editor. A proper database is definitely a good idea though.
Amazing! I’ve been working on a Pokemon-like game, so of course there’s going to be a lot of data to manage for mon species and whatnot, so this is going to be very useful… I’ve actually been using a system similar to the dictionary at the start, but with the key names and other reused stuff (eg type names) pre-defined, so if you typo the variable name it’ll complain in the editor. A proper database is definitely a good idea though.