• gapbetweenus@feddit.de
    link
    fedilink
    English
    arrow-up
    6
    ·
    9 months ago

    I don’t say it’s easy. But if you want to make a good creative product you have to be able to keep the creative control, that is part of your job and what makes realization of creative ideas, especially on big scale, more difficult. It’s the same with other creative media like movies.

    • echo64@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      9 months ago

      I’m saying it’s not just “not easy”, it’s impossible unless you are an already established entity that has some cards to hold in negotiations.

      Put yourself in the position of a new company, you’ve a great idea, a great team. How are you going to fund development in 2024?

        • Telodzrum@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          9 months ago

          Spending well over a decade pushing out moderately successful shovelware on consoles before crowdfunding D:OS and its sequel, which provided enough of a portfolio to attract the CCP’s money and allow for the development of BG3.

          • gapbetweenus@feddit.de
            link
            fedilink
            English
            arrow-up
            1
            ·
            9 months ago

            So the way is quite straight forward, do some shitty projects until you have money/reputation to do the projects you actually want.

              • gapbetweenus@feddit.de
                link
                fedilink
                English
                arrow-up
                1
                ·
                9 months ago

                Depends, some people do other jobs to fund their projects. Some just do low budget stuff. Some are good at negotiating or find funding programs. Sure it’s an effort but people out there are doing it in all kind of ways.