- cross-posted to:
- piracy@lemmy.dbzer0.com
- cross-posted to:
- piracy@lemmy.dbzer0.com
alt text: “the state of the animation industry”
“you’re pirating that show? don’t you wanna support the creators?” “I AM the creator.”
“haha the only way I can show future employers my work is to send a link to a bunch of pirated copies of it haha what a nightmare haha”
Im fully with you on the sentiment but realistically any show that this can happen with (is licensed) will have a wikipedia article and ratings and reviews on youtube and everywhere. But yeah for the whole thing you gotta sail the seas.
How is this going to help with employers? I imagine the interview:
The same way sending them the show will help. If your show is that big they can just look it up reviews or clips on YouTube or whatever. I don’t think employers want to watch an entire season of someone’s work to decide to hire them, but if it’s a recognizable show like some of the ones pictured they may not even have to look it up
Yeah - but if you can show someone directly what you animated, that’s far better than someone’s review of what you animated. If a show is no longer available due to licensing, then the seas (or physical copies if you can find them) are the way to do that.
If it’s important enough they can find a copy themselves. They want to hire you after all, they should have some method to vet the industry they work in themselves.
So you’ve never applied for any job ever. Got it.
Name me one employer that creates your resume for you…
I’ll wait.
That’s not how the industry works.
Or, you know, any industry.
That is not how the animation industry works, at all. Most creative art positions require demo reels and portfolios. But sure would be nice if animators were that valued a recruiter would hunt usenet for their old pirate samples.
Also worth nothing, especially in animation, your cuts in an episode are often going to be various 10 second shots spread between multiple episodes across a season. That’s why demo reels make sense.
Maybe that’s the problem, it shouldn’t. You were part of a team making a project, even if you worked by yourself, the work you produce wouldn’t be the same. It’s part of the whole package.
So how would looking at individual frames pieces without context show what you’re capable of? They would need to watch the entire piece anyways.
Good of you to offer to fix an entire industry so that these people can find work. We eagerly await your progress reports.
It would show your ability to frame, your linework, depending on the scene your ability to demonstrate action…
It sounds like you have literally no concept of how animation works at an enterprise level. It often is several different people working on individual scenes that are then stitched together at the end.
What employer is going to go search for examples of your portfolio if you don’t provide them?
My girlfriend is working on getting into Surface Pattern Design, and you’re nuts if you think anyone trying to hire an artist of any kind is going to go searching out part of a portfolio that isn’t included in what’s provided to them.
Edit:
No, you’re wrong. They don’t want to hire you they want to hire someone with your skill set. You are just one of a number of choices that likely fit the bill for the sort of employee they’re looking for. If you’re not responsible enough to provide them with a sufficient portfolio (or even a decent resume), they’re going to bin your application because you’re clearly not responsible enough to provide the needed data before you applied. Why should they assume you’ll be any different as an employee?
Notably, if you’re an individual animator rather than the show-runner, your contribution to it will be several short scenes scattered across several episodes, and just linking, idk, the wikipedia article or some trailer will not work for showing what you made for the show.
Different industry, but my first game industry project was doomed to fail. I put a lot of work into it before that though and so I stole a copy of the project to have in case I needed to prove work I’d done. I don’t know how often animations go under before being released but in the game industry it is a very real concern. Sometimes you have to take things for yourself or they’ll be gone forever