• bloup@lemmy.sdf.org
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    6 months ago

    It turns out that, just like fancy graphics, not constantly trying to empty your customers pockets actually represents some kind of economic value. The ironic thing is so many of these old games were literally designed to steal your quarters.

    • RightHandOfIkaros@lemmy.world
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      6 months ago

      Well, only the arcade versions of games were designed to steal your quarters. The home console versions were much better about not harassing your wallet.

      For instance, Gauntlet Legends on its arcade cabinet hardware drained your health at a consistent time based rate. Add more quarters to gain more health. All home console versions abolished this health drain mechanic.

      • any1there@lemmy.ca
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        6 months ago

        That’s mostly true, except for games made specifically harder so that you’d have to rent them multiple times (eg: ActRaiser 2 NTSC-U/C / SNES is much harder than its NTSC-J / SFC counterpart).

        • teft@lemmy.world
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          6 months ago

          games made specifically harder so that you’d have to rent them multiple times

          Fucking BattleToads