• sugar_in_your_tea@sh.itjust.works
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      2 months ago

      Ah, apparently for now you’re not allowed to allocate. But vec::new_in(allocator) looks interesting. This works in nightly today:

      #![feature(allocator_api)]
      
      use std::alloc::Global;
      
      fn main() {
          const MY_VEC: Vec<i32> = const {
              Vec::new_in(Global)
          };
          println!("{:?}", MY_VEC);
      }
      

      Maybe at some point I can append to it at compile time too. I’d love to be able to put a const {} and have allocations that resolve down to a 'static, and this seems to be a step toward that.

      I guess I’m just excited that Vec::new() is the example they picked, since the next obvious question is, “can I push?”