• Homeschooled316@kbin.social
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    1 year ago

    Notably, no nvme SSD required at any quality level. Just confirmation of what everyone knew already that you can eliminate loading screens without it. It just takes some heavy optimization.

    • EvilMonkeySlayer@kbin.social
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      1 year ago

      That and an API that offloads data loading direct to the GPU. This is using DirectStorage 1.2, so it is bypassing the cpu in loading the data and decompressing it.

      The PS5 has a total of 16GB of RAM which is split depending on the developers.

      My PC has 32GB RAM and 16GB VRAM. Meaning I have three times the amount of ram available. The PC port of this likely has the option with a HDD of preloading data into ram before it is used (like loading the data into ram for the next level) where the PS5 did not. There are ways to do these things to speed up loading of data, but when you have limited amounts of RAM available means it limits your options.

      For a console they want to maximise the ram usage for what is in current use. So yes, nvme SSD is likely required for that.

      This is one of the features of DirectStorage Memory-to-memory decompression.