Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it’s somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this video, I will demonstrate a much faster way to blur our sprite or the entire screen.

  • Kelly@lemmy.world
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    2 months ago

    UE has been going since 1996, Unity since 2005., while Godot started in 2014.

    No one likes breaking changes but if they are needed then better done sooner than later.