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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Obviously things cost money, you patronising jackass, but pining all your hopes on CEOs and the ultra-wealthy to cut in to their own profit margins for the sake of humanity makes you more braindead than I am. It’s scientific innovation that drives discovery, cost reduction, and economic growth, not profit-hoarding conglomerates.

    A large portion of our discoveries and inventions in the past fifty years or more are building on top of innovations made during the 60s, 70s, and 80s by NASA’s launches. Electrical engineering, structural engineering, communications and data, materials sciences, all needed to be advanced for space travel. Handing this responsibility off to SpaceX just leads to all the data, discoveries, innovations, and corollaries being patented, trademarked, and locked away to make sure no competitor can take advantage of it.

    Shell knew climate change was going to devastate the planet over 50 years ago. Did they capitalise on that opportunity to develop green and renewable energy first and completely dominate that market for the betterment of themselves and the planet? No. They locked down that information, spread misinformation for decades, and made short term profiteering decisions to advance their own individual careers. Now we’re watching the planet slowly burn. So sure, let’s trust the corporate pigs.


  • This is a horrible take. Absolutely awful, ultra-capitalist drivel. Why does every action or accomplishment have to be viewed through the lense of economic benefit? Not even holistic or utilitarian, just stakeholders and making the ultra-wealthy even wealthier… Who gives a fuck about space tourism? What the hell does that give us as a species?

    The original comment about the importance of aerospace and space exploration is absolutely correct, but the idea that the end goal is space tourism is more than enough to make me turn against it also. The end goal is exploration, technological advancements, and a greater understanding of how our universe works. We should be taxing the ever-loving shit out of sociopaths like Musk and Bezos and feeding some of that in to NASA, and ESA, so scientists can make discoveries for us all, rather than businessmen making discoveries so they can exploit, gatekeep, and profit off it.



  • But a massive amount of them are. Small and solo creators on Youtube or Twitch need to conform to the rules of Google and Amazon, and even medium size creators are influenced and coerced by the precedents and market trends set by the much larger corporations.

    And it doesn’t matter if not all content is provided by large corporations, those large corporations employ the most people, and dictate in a lot of ways, the rules of the employment market. It’s due to their habits and practices that wages are artificially low and expenses are inflated for record profits.

    Until corporate greed is managed properly, consumers will always struggle to have enough expendable income to pay content creators, and therefore will always be searching for free content.



  • Surely you can reverse that and point out corporations whining and moaning about people expecting free content when they’re barely paying their employees enough to afford to pay their bills.

    The problem starts with corporate greed, hoarding revenue by keeping employee’s salaries to the minimum acceptable, providing as little functionality as possible to reduce overheads, double dipping by selling a product/subscription and then selling their customer’s data, and then complaining they aren’t getting more money for what little they are doing.

    Then inevitably a little guy like Kbin comes along and suffers because the internet is filled with soulless, ultra-capitalist corpo scumbags.




  • I’ve been thinking about an ARPG based around World of Warcraft’s mythic dungeons.

    Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.

    The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon’s formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.

    This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in “world bosses”, massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.