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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • What it really comes down to is that this type of “safe” game design where you rehash the same game over and over again for 20 years thing used to make a shitload of money, that’s why they all do it, and now it doesn’t. Or at least, they’re discovering that there’s a mathematical maximum amount of times you can rehash something without innovating. And not doing that is too huge a pivot for a huge lumbering company like Ubsioft to make on a reasonable timescale.

    This is what’s supposed to happen though. When not enough people buy games to make them profitable, the games have to change, or Ubisoft goes under. Either is fine.









  • If you’re a seasoned developer who’s using it to boilerplate / template something and you’re confident you can go in after it and fix anything wrong with it, it’s fine.

    The problem is it’s used often by beginners or people who aren’t experienced in whatever language they’re writing, to the point that they won’t even understand what’s wrong with it.

    If you’re trying to learn to code or code in a new language, would you try to learn from somebody who has only half a clue what he’s doing and will confidently tell you things that are objectively wrong? Thats much worse than just learning to do it properly yourself.








  • Oh no you don’t, not likewise. There’s zero chance you have any real world experience under your belt, that much you’ve made very clear. You’ve already let it slip that you’re just a consultant lol. A glorified salesman playing around in SMB land no doubt. At best, maybe an old fart who actually dipped his toes into IT generalism two decades ago before getting out of the game and into consulting? I know the type lol.

    It’s probably best if you were to stay in your lane and let the professionals worry about security.