EnsignRedshirt [he/him]

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Joined 4 years ago
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Cake day: July 26th, 2020

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  • Bill Burr is a surprisingly thoughtful and principled guy with consistently good opinions. He’s a comedian, and he doesn’t have any theory underpinning his worldview, but I bet if you look at why he’s been criticized in the past it’s by liberals who are mad that he’s being critical of liberals. I’m not at all surprised that he lit up Bill Maher on his boomer-ass Israel-Palestine takes.







  • Maybe Hasbro is finally realizing that they never understood why D&D is valuable, and are coming to the conclusion that they’ll never be able to monetize it properly.

    With seemingly-comparable game franchises, a lot of the value is in either a business model that’s good at generating consistent sales (selling cards or miniatures) and/or the setting and characters that can be used to sell merchandise. D&D has neither. No one really cares that much about the D&D lore, and the business model is selling books that aren’t even that necessary to play the game.

    The value in the D&D franchise is that the game mechanics (which aren’t protected by IP laws) are well-known by a large user base, plus there’s a lot of existing material that is compatible with that system. People play D&D because lots of people already know how to play, and it’s easy to find material to play with. Stuff like Baldur’s Gate is popular incidentally, mostly because the developers have been good at making games, but no one is going to get excited about a mediocre D&D game in the same way that people would for a 40k game.

    Hasbro has shown that they don’t understand this dynamic. When they tried to monetize the game system itself with the OGL nonsense, people just said “Okay, I guess I’ll just switch to a different RPG system” because of course that’s what you’d do. The community is interested in the hobby, not the franchise, and if the franchise is going to make it difficult to engage with the hobby, then the hobbyists, including content creators who do a lot of the heavy lifting to keep the franchise relevant, will go elsewhere.

    Hasbro likely thought they could take D&D and do the usual “we have this user base and we can get X amount from merch, Y amount from video games, Z amount from some sort of subscription service, etc.” not realizing that no one actually cares that much about D&D as a franchise, at least not in the same way as with stuff like Warhammer or Star Wars. It’s a hobbyists hobby, and the hobbyists aren’t going to go full “consooom!” on D&D lunchboxes and funko pops.

    TTRPGs are, to their credit, extremely difficult to monetize. It’s hard to squeeze money out of a game when the players can buy a couple of PDFs and then play for years, only buying new material when there’s an update or a setting book that looks interesting to them. It’s a bad business, which makes it a terrific hobby, and I wish Hasbro a very lmao get owned if they do try to pass it along to someone else.


  • The actor of captain Picard

    Do you honestly not recognize Sir Patrick Stewart? No shade, it’s just wild to think there would be people who don’t recognize him at all, given the length and breadth of his career.

    In answer to your question, I can’t speak for Patric Stewart, but my guess is that he chose to play the scene that way because it’s likely that very few people in the Federation smoke, and that’s probably doubly true for people who spend most of their time on a spaceship. My guess would be that Stewart was trying to indicate to the audience that smoking would be somewhat of an anachronism in the 23rd century.








  • Look into design thinking and in particular ideation. There are lots of formal processes, exercises, activities, etc. that are used by individuals and teams in all sorts of contexts specifically for coming up with ideas. The process is usually one of throwing a bunch of things on the table, sorting through them, getting rid of most of them, elaborating on the ones that seem interesting, then following one to completion, or at least to some sort of first draft/prototype/mockup. You then decide whether or not you want to work on the draft further, or decide that it’s a dead end and start from scratch. The thing with “ideas” is that all of them are terrible and only serve to help guide us towards doing something interesting. Creating things is an intensely iterative process, and what you start with is unlikely to look much like what you end up with after a number of iterations.

    Ideas are also all derivative. There are no new ideas, just riffs on existing ones. Even most interesting and innovative works have been influenced by past works, or works from different disciplines, or inspired by nature. If you’re looking to make a short comic, start by figuring out what works and artists and styles you like. Try recreating parts of them, or emulating them, or combining elements of them, and see if the results speak to you. That’s one of the few actually useful applications of LLM AI. You can quickly test concepts, maintain some elements and discard others, do mashups, etc. When something grabs you, try to figure out what it is that resonates about it, then try to recreate it with your own spin.

    Ultimately, ideas are just prompts for doing work, and having a good idea (to the extent that such a thing even exists) is far less important than being willing to test a number of ideas to find out what will motivate you to spend real time and effort on creating something.




  • There is no evidence that belief in Santa is harmful to children, nor is telling them the truth. They only believe in Santa for like maybe three years, and they’ll figure it out on their own. The vast majority of kids figure it out by age ~7-8. You can tell them whatever you want, it won’t matter either way.

    If you do tell them the truth, or they figure it out on their own, be sure to also tell them that even if they don’t believe, other kids do, and being a Santa-truther will not win them any prizes or make them any friends. It’s a good lesson about living in a society.