Music composer, Sound designer, Game designer, Libre Artivist. He/Him.
My first Godot game was multiplayer and I’m currently working on a multiplayer RPG framework on Godot and I really could use some help on this one. I’m not a very good dev, but feel free to ask me questions, I’ll try my best to answer you.
I found networking in Godot really strait forward and kind of easy even for a newcomer. And the server side conf is not that difficult to set up.
You can also check Godot mixing desk, a Godot add-on to make adaptative music that is not very handy to use…
Well some basic sound handling like having entry and exit points on a sound node allowing a sound to be sync with another without a strong cut in and out. To make this it would be more effective to have a dedicated window pretty much like the animation tracks with basics sound editing functions.
More sound node type, like a node with multiples sounds/audiostream inside that can switch from one to another depending on a var state. A node that plays audiostream in sequence or at random.
Just check the basic functions in Wwise. Godot is powerful enough to skip entirely the use for a audio middleware for adaptative music…
Is there any plan to work on sound design/adaptative music handling in Godot ?
Funkwhale is the fedi alternative for music. You should go post your feature list onto their forum.
I just took a look at faircamp, it seems nice too.
Dogmazic.net is also a music platform (centralised) made with ampache.
Glad you find something of interest in my comment.
Well, it’s true. I’m open to suggestions, feel free to share.
So go vote, be in unions, call your representative about these matters.
This should be how the message ends.
Roblox is evil anyway.
Faster, cleaner ans lighter. It’s faster because it’s lighter. It’s lighter because it’s made to be efficient rather than selling stuffs to you. It’s cleaner because it can delete its temp files by itself, something windows still doesn’t want to do.
Dongeon Keeper 2 for me. Killing scared heroes was really fun.
Do fedi or Foss games really need a roblox alternative ? I’m not sure… Do roblox teach you how to make games? Well it teaches you do build games for roblox that’s it. Is roblox the only place to find games for kids, surely not.
Will it be native on gnu/linux this time?
Please take the time to watch these two videos about Roblox :
https://m.youtube.com/watch?v=_gXlauRB1EQ&pp=ygUYcGVvcGxlIG1ha2UgZ2FtZXMgcm9ibG94
https://m.youtube.com/watch?v=vTMF6xEiAaY&pp=ygUYcGVvcGxlIG1ha2UgZ2FtZXMgcm9ibG94
Is your brother making games? If yes : there are several easy to use game engine like mentalo.app, Godot, gdevelop and such.
If your brother is mostly playing, then anything by Nintendo would be a good idea. Old consoles are cheap and if you have the Switch there are a lot of really good game on it.
Edit: And I second Minecraft or the free version (minetest I think)…
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DaVinci is better, but it also provides licence for life. So it’s proprietary but have a good relationship with the customers.
‘Generally’ is a really wide word. Better for what? For who? When? That’s the all question…
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Closed beta is for 07/2024.
Poe’s new league!