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Joined 1 year ago
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Cake day: June 22nd, 2023

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  • In my utopia, Google would be forced to continue to pay out the current annual contract sum, at a decreasing percentage every year, for some number of years, to all affected companies, giving them the opportunity to divest and pivot.

    The root problem doesn’t get fixed if the company with enough money to be a monopolist still has the money when this is “resolved.”




  • I enjoyed watching Harmonquest, the episodes of which have parts video of the table and parts animated story. It’s a comedy show, for the most part, which genre appeals to me. Past, that, I enjoy a good actual play podcast, sans video, like BomBARDed or NaDDPod, both of which are also comedic stories.

    Just watching a group play a game can indeed be boring. But if that game is just a format for the genre of entertainment you already enjoy, that’s the appeal.






  • Post office too. Really any government office where the public is allowed inside.

    Underpaid workers trying to explain bureaucratic minutiae (for which they are not responsible) every single day to people who are not versed in that minutiae, do not want to learn it, cannot learn it, and are preemptively frustrated that they have to have this interaction in the first place. There is no winning–mental health isn’t cheap, do the workers’ resilience only lasts for so many years/months/days before they default to hating the clients, and the clients don’t trust publicly available instructions, thus dooming themselves to the shitty interactions.

    The only way to fix this is to take both people out of the equation–preprocess everything that might need to happen for everyone, to the point of turning every transaction into a single trasaction. That requires for every city, county, state, national, international agency to federate, so that you never have to file multiple documents to do a thing.


  • Capitalism has been touted as superior to the alternatives (Socialism, Communism, etc) b/c it has been claimed to be “self-regulating” and “self-correcting” and “even if we don’t understand why, it fixes itself”–basically the only choice among bad ones that, given our collective small brains, has any chance of sustaining itself and society in the absence of an ability of individuals or government to do so intentionally.

    What it really is is an opportunity to stay anonymous while gaming the system, all the while convincing everyone else that they too can game the system (thereby being gamed). It is not a net benefit to society when taken to extremes.

    Capitalism is great for the consumer in the micro. If there is a coffee shop on your street that sucks, and you start a coffee shop two blocks away to compete with it with your better coffee, you are participating in the version of capitalism that “works as intended.”

    It doesn’t work in the macro. When, instead of continuing to manage your mom & pop business that barely breaks even, you vertically integrate, buy up or otherwise destroy your competition, and then reduce the quality of your product to bare minimums in favor of profits and shareholder value and growth, you take capitalism to an extreme that makes everyone else (the consumers, the workers, the would-be-competitors) have a worse quality of life.

    People prefer better quality of life. Capitalism in the modern age is so far in that macro extreme that it no longer makes people’s lives better. East Palestine train derailment as an example… why would they prioritize safety over cost cutting? Bam, a town is cancerous. It’s not unreasonable for people to point at a corruptible system and blame it for the corruption that exists.

    Problem is, people are corruptible, so whatever alternative we think is better, someone will come along and ruin it for personal gain.


  • Right, which maintains a disproportionate onus on the DM to intervene on every turn (both the monsters’ and the PC’s turns). Deferring success or failure to a bot (avrae) given a shared understanding of the rules allows the players to own their own narration (e.g. I decide how badly I faceplant after failing to jump the obstacle, rather than the DM doing it), and reduces the time commitment that DMing otherwise takes. The DM is already necessary during social and exploration pillars, where the go-then-roll is often required just b/c the check to make is not obvious (unless the DM makes prodigious use of spoiler text and passive skills). Roll-then-go in combat however is, IMO, superior for speed and player engagement.

    Reactions need special care in roll-then-go, with strategies being necessary like declaring them ahead of time, retconning, or, my favorite, narrating what actually happened (e.g. to show how the pre-reaction narration was a fork in reality that didn’t happen the way it looked).


  • It depends on your medium of play, the members of the table, on how much trust there is, and on how crunchy the entire experience is allowed to feel. These days most of my D&D is in play-by-post discord servers, and I tend to stick to ones that are roll-then-go. It lets the player run the mechanics of their actions through avrae and find out successes and failures, and then describe how they do what they do. There is a strong onus on everyone understanding the game mechanics, and only engaging the DM in “can I?” Questions when pushing the envelope with improvised actions. The result is a faster (IMO) game with better writing (which starts to read like collaborative storytelling, especially if everyone uses a literary style).

    In a go-then-roll world, the burden falls on the DM to “ratify” each character’s intended actions. “<Char> would try to do an acrobatic flip” would need a “The floor is slippery, and <char> falls flat on their face” followup, and this is just really slow in an async format. Inevitably, this is the most common way of sharing out the results of Perception and Investigation, though I appreciate pbp DMs who rely on passive stats and give things out in preemptively spoiler tags (that’s whete the trust comes in).

    “<char> would try” is also a grating construction that feels terrible to read in general–it’s just not a common tense signature. That said, in a low-latency live game, where the DM can roll immediately after learning of the player’s intentions, go-then-roll(-then-go) is much more viable, and is probably preferable for new players who are new to the system.


  • All of the above. It’s AI generated, which, while interesting, is black-mirroresque after the past few years where people have put real effort in holding sessions and recording them for podcasts. It also features some really annoying voices, several of whom are in politics–it’s unsurprising that the community doesn’t want those voices to have airspace here. It’s also not good. Much of the banter is weak (or only “funny” by being offensive, which is also weak) and the DM exposition is bland. And it’s a link out, rather than a conversation–youtube has a comment section to discuss the video, making it being linked here nothing more than advertising. Advertising, while necessary for businesses, is absolutely horrible to the individuals bombarded with it who did not sign up for it. It’s one thing to have a bespoke community to serve as a link aggregator that people can opt into, but the downvotes here serve as a critique of this type of content moving forward. At least, that’s some reasons why I would downvote this.