Will definitely check this one out (I think it’s coming to ps+ premium or whatever the 2nd tier is and gamepass), but I swear that article read like 2 different people wrote it between the first and second halves.
With all the emphasis they seemed to have running up to release on how they crafted the environments and moving through them I’m a little disappointed there doesn’t sound to be much in the way of exploration. But the combat system sounds unique so I’ll play it just to experience that aspect alone.
are unity and unreal so different that your 10 years of experience in one isn’t helpful for the other? i’m not a game developer but I had assumed it was similar to web frameworks - definitely high switching costs for porting an existing project, but as a developer looking for a job there are still many portable skills.
i’d guess it also depends on what parts of the engine you are working in?