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Cake day: June 21st, 2023

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  • Sony’s big action games have done great on PC. It’s the lower profile games that have launched with little to modest success. Also the lack of marketing didn’t hurt the first few games as the novelty of a port at all basically created publicity. It’s becoming more and more expected now though, so they’ll need to do some marketing if they want big numbers at launch. Doesn’t need to be a big campaign but just find an excuse to generate extra discussion online.

    Spider-man, God of War, Horizon Zero Dawn all did amazingly. Even Days Gone did great. Uncharted and The Last of Us both had port issues at launch; Uncharted is in good shape now but TLoU still needs some work (and likely a bit of marketing to let people know that). Returnal is niche and I expect it will do well in the long run, but was never going to do gangbusters at launch. Sackboy and Ratchet & Clank aren’t generally the types of games I’d expect to do particularly well on PC.






  • What grinds my gears with all the people (whether Denuvo officials or elsewhere) that claim that it has no effect on performance: they only focus on average FPS. Never a consideration for FPS lows or FPS time spent on frames that took more than N milliseconds. Definitely not any look at loading times.

    I’m willing to believe a good implementation of Denuvo has a negligible impact on average FPS. I think every time I saw anyone test loading times though, it had a clear and consistent negative impact. I’ve never seen anyone check FPS lows (or similar) but with the way Denuvo works I expect it’s similar.

    Performance is more than average framerate and they hide behind a veil of pretending that it is the totality of all performance metrics.