The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Joined 11 months ago
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Cake day: July 24th, 2023

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  • if you use the archinstall to setup everything (partitioning, locales, de’s, etc), not that much, but def. more than some “everything and the kitchensink straight out of the box” distros. The installer worked nicely on 2 machines I’ve tested it on, a laptop and a desktop. While the base system and graphical desktop installed nice, there was quite a bit of manual tinkering left.

    But, steam works more or less the same on linux as it works on windows - but there is some proton version selecting, and even then absolutely everything doesn’t work.

    Personally, nvidia+wayland (and xwayland in general) is pretty horrid with some games, but supposedly that’s supposedly getting fixed next month… It’s always something and the fix is so tantalizingly close.

    and, it’s not like the EOL for win10 is that close, seems to be October 14, 2025, so there’s still plenty of time.



  • sample size of 1, admittedly, but there’s so few times I’ve managed to break arch - which I can’t 100% attribute to myself.

    Once the updates broke, somehow wiping bash -binary and kernel. Not entirely sure how or why, all I did was a normal pacman -Suy. I might have issued the pacman -command from a long path which didn’t exist anymore, not sure if relevant or not. Hasn’t happened since, so… dunno. It did spook me a bit, but nobody else at the time reported similar issues.

    I’ve ran arch for years at work (webdevelopment, desktop and laptop), home server (irc shell, mumble, etc hosting) and now home desktop too (gaming, media, dualbooting with win10).

    The home server has required a powerbutton -forced boot once or twice, many months of uptime & regular kernel updates can apparently mess something with networking and usb, so can’t ssh in and keyboard doesn’t get regognized when plugged in. So, you know, reboot after kernel updates? :D

    It’s always a good idea to check the website for breaking changes which require manually doing something, there has been a few along the years.













  • yep, I’m aware. I just haven’t observed* any compilation stutters - so in that sense I’d rather keep it off and save the few minutes (give or take) on launch

    *Now, I’m sure the stutters are there and/or the games I’ve recently played on linux haven’t been susceptible to them, but the tradeoff is worth it for me either way.


  • well, I do have this one game I’ve tried to play, Enshrouded, it does do the shader compilation on it’s own, in-game. The compiled shaders seem to persist between launches, reboots, etc, but not driver/game updates. So it stands to reason they are cached somewhere. As for where, not a clue.

    And since if it’s the game doing the compilation, I would assume non-steam games can do it too. Why wouldn’t they?

    But, ultimately, I don’t know - just saying these are my observations and assumptions based on those. :P



  • Overall I’m still getting used to the Steam “processing vulkan shaders” pretty much every time a game updates, but it’s worth it for the extra performance.

    That can be turned off, though. Haven’t noticed much of a difference after doing so (though, I am a filthy nvidia-user). Also saving quite a bit of disk space while too.