• 1 Post
  • 351 Comments
Joined 8 months ago
cake
Cake day: October 24th, 2023

help-circle
  • Haha so many times I’ve heard stuff playing that sounds catchy in like random sandwich shops, and hunt down where I can get a clear detection on it.

    It’s actually pretty impressive what the average smartphone mic can pick up … For better and worse. =\

    But I’ve found some favorite songs that way. It beats the old days of trying really hard to discern some words in the lyrics and hoping a search engine would help!














  • MonkeMischief@lemmy.todaytoMemes@lemmy.mlsigh...
    link
    fedilink
    arrow-up
    2
    ·
    edit-2
    12 days ago

    It has nothing to do with fun, they just want the carrot being dangled in front of their nose.

    This might explain the marketing that seemed to start with mobile games and now infects AAA MP titles:

    “PLAY NOW AND GET 34 GAZILLION WORTHLESS EMERALDRUBYGEMCOINS and a RARE DROP POPSICLE MAGIC DOMINO”

    Like…a newcomer would have zero idea what the heck they’re even talking about but somehow it seems to work, to entice players with worthless free…server database adjustments?

    Hardly any focus is on the games being unique or exciting (Surprise, they aren’t!) It’s all about a reward-based impulse, like training a bunch of rodents to use a casino.



  • if they changed the workflow to be like Photoshop, it would leave those of us who know how to use Gimp but not Photoshop high and dry

    That’s a VERY good point. I think a good example would be how Blender has evolved in the last decade or so.

    It started out very “in-house” and unconventional, but it had very specific UX principles in mind rather than just aping “ThE iNdUsTrY”. Coming from learning 3D MAX to OG pre-3.5 Blender was really difficult. Right-click select?!

    But like Blender, I feel like GIMP could benefit from having easily adjustable settings that could line up with what a particular user finds intuitive. Certain layer behavior seems to be the big one here. The settings are there, they’re just awkwardly small buttons or buried in menus.

    (Adding the universal transform tool was a VERY nice jump in the right direction.)

    Blender’s UI / UX overhaul caused a bit of screeching, but overall was instrumental in balancing accessibility with familiarity to existing users. It made those options very accessible and modular.

    For instance, I always use left-click-select, but I use the “Blender way” for everything else. If someone’s coming from Maya? There’s the “industry standard keymap” for them.

    Sorry for the ramble. LOL



  • MonkeMischief@lemmy.todaytoMemes@lemmy.mlMath
    link
    fedilink
    arrow-up
    35
    ·
    12 days ago

    Dang, I was really hoping this would be one of those stories that goes like:

    “How long will that take?”

    “It’s a lot of data…like a month?” (But I actually wrote a Python script that compiles and formats it perfectly in like 5 minutes.)

    “You’re such a hard worker!”