• 9 Posts
  • 92 Comments
Joined 1 year ago
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Cake day: July 8th, 2023

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  • So, I think it’s pretty stupid to argue whether “convicted felon” should be in his opening lede line for Wikipedia.

    True though that may be, I don’t think it’s surprising that this would happen, and since making the post I have been falling down a rabbit hole of finding out how Wikipedia is handling situations like this, partly through taking more than a glancing look at the talk pages for the first time ever, and it’s fascinating.

    Currently my deepest point of descent is this sub-thread on the Admin board about the “consensus” boxes on top of talk pages being an undocumented and unapproved feature.



  • Right so WhatsApp and messenger are gatekeepers and they must allow interoperation with who anyone who wants to ie me running my own signal instance?

    There are several stipulations on interoperability in the new regulation (Ctrl+F “interop”). To my understanding it is stipulated that they have to make interoperability possible for certain third parties, but how to go about this is not exactly specified on a technical level - meaning the specific way to implement this is left to the gatekeeper. So your Signal server may or may not be able to depending on how exactly they go about this.

    They also need to interoperate with signal hence if a works with b and c works with a why wouldn’t b work with c?

    No they need to enable interoperability period. Says nothing about Signal (the software) per se. Meta has announced they plan on implementing it based on the Signal protocol (not Signal messenger software, not Signal server software).

    Cos if thats hoe it works or if im not allowed to interoperate with WhatsApp or messenger in the first place then this juat seems like its handing the monopoly away from the companies to the government and giving the people fuck all.

    To my knowledge the aim of the regulation is exactly that, to allow anybody interoperability with these “core platform services”. The status quo is that the regulations has been announced by the EU, it has gone into effect, and Meta has announced how they will implement interoperability to comply. Once the implementation is available and then found lacking in regard to the regulation it would be up to the affected third party to sue Meta over it.


  • In Germany, Mein Kampf is banned except for educational purposes, eg in history class.

    Strictly speaking this is incorrect, although the situation is somewhat complicated. There are laws that can be and were used to limit its redistribution (mainly the rule against anti-constitutional propaganda), but there are dissenting judgements saying original prints from before the end of WW2 cannot fall under this, since they are pre-constitutional. One particular reprint from 2018 has been classified as “liable to corrupt the young”, but to my knowledge this only means it cannot be publicly advertised.

    What is interesting though is how distribution and reprinting was prevented historically, which is copyright. As Hitlers legal heir the state of Bavaria held the copyright until it expired in 2015 and simply didn’t grant license to anything except versions with scholarly commentary. But technically since then anybody can print and distribute new copies of the book. If this violates any law will then be determined on a case-by-case basis after the fact.













  • That’s not really contrary to the point, but orthogonal to it.

    What? According to the article based on which we are discussing this news that is the point (allegedly). And it is unrelated to your point yes. I’m not entirely sure where you even came up with your point to be honest.

    Your argument is the same kind of “consumer rights” argument that I’ve seen everywhere on the internet, because you are implying that there is material harm to the people of Vietnam caused by Steam’s banning. Which is a fairly specious argument. It’s the loss of a luxury item. No one is materially harmed by it.

    I guess the consumers, i.e. the people of Vietnam in possession of this luxury item, would disagree with that assessment. Especially if they have sunk significant finances and/or time into their Steam account.

    It’s not like Vietnam banned insulin.

    Nobody said it is?

    And while you may not use the same language, you are effectively saying that every consumer on the planet should have free access to the best products available for whatever “thing” they want. In this case, video games.

    Again, what? I’m saying people will want to keep access to something they already paid for, their games on Steam and the according metadata like savegames, multiplayer access, and such. Not sure how you managed to pull this interpretation out of what I said, but be assured it’s incorrect.

    It’s a de facto argument for free market economic policies.

    Since the whole logic chain that led you to this conclusion was already riddled with errors from the very beginning this is simply a non sequitur.


  • But if the Vietnamese video game industry is actively harmed by Steam, an American company, using its vast resources to outcompete Vietnamese publishers, then what is your opposition to this that doesn’t encompass a de facto defense of free market capitalism?

    Not GP but the article didn’t say that Steam outcompeted local developers by “using its vast resources”. On the contrary, it alleged that local developers cannot compete on Steam with international developers, because those do not have to apply the local regulations:

    Citing it as “an injustice to domestic publishers”, Vietnamese studios reportedly say that local game development “will die” if Steam is able to keep releasing games without the same government scrutiny as domestic games.

    A somewhat shaky argument considering that the same is true for many other countries applying their own local regulations, which Vietnamese developers do not have to follow.

    But anyway, what is my opposition that doesn’t encompass a de facto defence of free market capitalism? The damage to the users. What about all the Vietnamese people losing access to Steam’s online features, which are arguably necessary nowadays for many games, especially multiplayer ones. And for what? To benefit Vietnamese businesses? Not very socialist of you comrade Vietnam. *smh*

    In any case, this is all pure speculation at this point, since both parties have yet to make a statement about the situation:

    At the time of writing, there’s been no formal word from Vietnamese authorities or Steam about the “ban”, […]

    That said, my current head cannon goes something like this:

    Vietnamese devs: Dude, these regulations on games are killing us. We can’t compete on Steam with games like these.
    The Party: Okay we hear you. *bans Steam*
    Vietnamese devs: Wait, what? (← we are here)

    Edit: formatting



  • I’m involved in the development of an addon for the Classic WoW versions (Questie), and the thing I do there is such a convoluted process that not doing it feels like letting my fellow devs and the users down. But you can do development on the PTRs and beta servers, so I haven’t given money to Blizzard in a long time. Now you could argue that this is even worse in regards to supporting Blizzard than just paying for a game, but I rationalise it to myself with the fact that the newer clients will inevitably be used for private servers just like the old ones were (some already are actually).



  • The WINE_SIMULATE_WRITECOPY=1 %command% is the Steam launch option you set, with %command% meaning roughly “what Steam would do without any launch options set”.

    The whole process was a bit finicky and I did it a few month ago, but from what I remember it went something like this:

    • Download battle.net installer
    • Add it as non-Steam game to run it
    • Locate the newly created prefix in Steam directory
    • Add the Battle.net.exe in it as a non-Steam game, then remove the installer (not the other way around or the prefix will be deleted)