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I see many of you in the comments section. I will probably try it at some point. :)
I see many of you in the comments section. I will probably try it at some point. :)
So it’s a biiiig rabbit hole, then.
Well, Factorio price policy says that they will never have a discount for their game. Full price only so you’re committed.
it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!
Yeah, exactly.
exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month
I didn’t even know there was such a thing. Sucks, though.
Oh, there is a Linux port. I have never heard of this game, but it seems like some Lego game that you build voxel vehicles. How many hours do you have on Linux with this game?
Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space!
No Besiege fans in here>
You are! I have this game on my wishlist due to reviews and native Linux port.
This game always amazes me with “fuck, no I cannot do that”, but after trial and error I get better, and I know I overcome my skill issues.
Sure, but I don’t see any native Linux port. Only Windows and macOS.
I completed it on Windows before I knew what Linux was. I didn’t know there was a native Linux port, thanks!
UT2004
Unreal Tournament 2004? Since when has it native Linux port?
It’s made by 2 brothers who said that is their life’s work.
That’s a great curse to have.
True, when Proton enabled it’s hard to tell, but you can filter it.
And another one!
Unreal Engine 5 seems fine, but it’s backed by Epic Games that despite Linux users. But that’s understandable. The game engine is not an easy thing to do and maintain.
Many Rimworld I see! How many hours do you have in it on Linux?
DirectX is a set of APIs for game and multimedia development on Windows, whereas X11 and Wayland are display protocols that manage how graphical applications are rendered and interact with the desktop environment. DirectX is more similar to Vulkan in terms of providing a low-level API for high-performance graphics rendering or OpenGL.
Everything that is good about 90s FPS crammed into one free download.
Never played it but totally agree!
Oh, nice. I didn’t know that!
It is still hidden, but one of the reasons why the native Linux version is better than Proton.
https://factorio.com/blog/post/fff-408
Asynchronous saving
Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform’s features to benefit the game, which would not be available to us if we simply went through Proton.
Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.
I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> “The rest” -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!
Yeah, but the default keyboard controls suck. And I think there is somewhere in the game “every time you fall and die - it’s a progress” or something like this.