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Joined 1 year ago
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Cake day: June 21st, 2023

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  • I do love me some Gunpla, but I wasn’t thrilled about the computing equivalent of having to sand, glue, assemble, and paint a Master Grade kit every time my distro upgraded and everything inevitably broke. Granted, a lot of that boils down to matching the right DE for your distro, and I liked to try to make KDE fit where it wasn’t necessarily the best option. Eventually, I learned to enjoy GNOME, but then started messing with distros that weren’t a good fit with that. The freedom Linux offers is both its greatest asset, and biggest weakness. It can make just setting up a basic, decent-looking desktop environment feel like you need IT classes just to know what the heck you’re supposed to do to get things working the way Windows and MacOS do right out of the box.

    It’s excellent when it works. But a frustrating, often times deliberately obtuse mess when it doesn’t.










  • It’s a light ARPG where you can freely swap from a variety of jobs that determine what skills and abilities you have. Unlike most other games in the genre, Fantasy Life has a substantial focus on skills beyond combat. There are basically three different classifications for jobs: gatherers, who have abilities suited to gathering specific types of materials, producers, who use those materials for crafting goods, tools, and weapons, and combat classes. All classes can fight, but combat classes specialize in fighting at the cost of being largely useless for everything else. It’s a very fun and rewarding loop to develop all of the jobs so you can maximize what things you can do, but it’s also completely valid to beat the entire game playing as any job. I beat the game as an angler/fisherman just to see that it could be done.