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Cake day: June 16th, 2023

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  • A bit of a quibble, but I think it’s a stretch to say that current-gen AI is mind-like. I’m of the opinion that, given the way current AI works, there isn’t any “creativity” in how midjourney/etc. generates images. Though you could make a solid argument for a detailed prompt being creative, or for a functional/algorithmic AI being a creative tool of the coder, in neither case would I say that the source of the creativity is the computer.

    Then again, legal definitions would only allow creativity to come from humans, but I think other animal species are currently capable of creativity/art, in the sense of “do they do actions for purposes other than survival or reproduction.”







  • 1 - Get Recalbox on a GPi Case 2 and you’ll have access to just about every system from before 2000 (including support for commodore and other similar systems). It can handle PSP games as well, but not PS2 or NDS. There are other cases available for a raspberry pi system, but I recommend the GPi Case 2 because you can play it “docked” and handheld. I recommend Recalbox since it already has a lot of support for the GPi case built into it, but if you’re tech-savvy you may prefer Lakka for its flexibility. You may be able to get more modern emulators to run on the lakka as well.

    2 - Gaming PC with Lakka, Citra, or whatever other emulators you’d like. And unless you’re playing a lot of super new games, you don’t need anything fancy- you could probably just throw windows 7 on a $100 refurbished business PC and run just about any game from 2010 or earlier, TBH.

    3 - Wii or Wii U. I personally find emulation of these (specifically with a wii-mote) to be a bit finicky. If you don’t use a Wii, you can substitute your personal console of choice for this one.

    4 - Oculus Quest- though I’m not sure if it counts since you aren’t connecting to a TV. This isn’t the best VR headset but it is the cheapest. It has a good library of standalone games, and for anything else you can use airlink or the virtual desktop to run games off of a VR-ready PC (If you went with one that was beefy for #2). The quest has a lot of modding support through the sidequest. The main concern with this is that you need a phone to set up a Quest when you buy it/after a factory reset. So if Facebook goes under or a meteor hits silicon valley, this could conceivably turn into a fancy paperweight. To my knowledge, nobody has cracked the Quest to skip over this step. If historical preservation is more important to you than money, I would recommend choosing literally any other VR headset because of the setup thing.


  • I think the main difference between derivative/inspired works created by humans and those created by AI is the presence of “creative effort.” This is something that humans can do, but narrow AI cannot.

    Even bland statements humans make about nonfiction facts have some creativity in them, even if the ideas are non-copyrightable (e.g., I cannot copyright the fact that the declaration of independence was signed in 1776. However, the exact way I present this fact can be copyrightable- a timeline, chart, table, passage of text, etc. could all be copyrightable).

    “Creative effort” is a hard thing to pin down, since “effort” alone does not qualify (e.g., I can’t copyright a phone directory even if I spent a lot of effort collecting names/numbers, since simply putting names and numbers alongside each other in alphabetical isn’t particularly creative or original). I don’t think there’s really a bright line test for what constitutes as “creative,” but it doesn’t take a lot. Randomness doesn’t qualify either (e.g., I can’t just pick a random stone out of a stream and declare copyright on it, even if it’s a very unique-looking rock).

    Narrow AI is ultimately just a very complex algorithm created based on training data. This is oversimplifying a lot of steps involved, but there isn’t anything “creative” or “subjective” involved in how an LLM creates passages of text. At most, I think you could say that the developers of the AI have copyright over the initial code used to make that AI. I think that the outputs of some functional AI could be copyrightable by its developers, but I don’t think any machine-learning AI would really qualify if it’s the sole source of the work.

    Personally, I think that the results of what an AI like Midjourney or ChatGPT creates would fall under public domain. Most of the time, it’s removed enough from the source material that it’s not really derivative anymore. However, I think if someone were to prompt one of these AI to create a work that explicitly mimics that of an author or artist, that could be infringement.

    IANAL, this is just one random internet user’s opinion.


  • Syrup@lemmy.cafetoGaming@beehaw.org*Permanently Deleted*
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    1 year ago

    This is a fair take. However, stories in games (for the most part) are no different than cheap pulp novels, romance fics, or the twenty billion christmas romance movies: you know what you’re getting and it’s not super in-depth. Sometimes I do want to turn my brain off for a story. I won’t pretend it’s good, but I still enjoy it.


  • If we’re going really old school, then Space Invaders. Its way of leveraging the hardware at the time to make the enemies and music speed up after you defeat more of them is elegant. Back then, the more things a game had on screen, the slower it ran. So, destroying more enemies removes more things from the screen, causing both enemies and music to speed up.

    This is something that’s taken for granted today, but I think at the time, it was genius.