Hmm, I guess that’s where we see things differently. To me those choices aren’t part of the “Go” before the “Roll”, while you group them together under “Go”.
That’s interesting. I play TTRPGs via play-by-post too, and the norm for me involves declaring your actions before the roll. I can see why you might encounter friction with failed rolls from your example, but usually the action is framed more as “<Char> launches themself off the floor”. That leaves space for the GM to narrate the result, succeed or fail.
Perhaps it’s my lack of experience with such systems, but I still see those as the same thing except whether you “zoom in” or “zoom out” of the scene. The closest analogy I can think of is Ironsworn, where you can use multiple Clash, Secure an Advantage etc. moves to simulate combat, or settle it in a single Battle roll. In the latter case, I’d still call it “Go then Roll” because deciding to fight at all is the choice being made.
I’m having trouble seeing the distinction. In your “Roll then Go” example, the PC already chose the course of action before engaging the ogre. ‘I deal with the ogre offensively’ is just more vaguely worded than ‘I attack the ogre’, isn’t it?
In Pathfinder 2.5E (aka D&D 3.9375E), drow never existed and were made up by a gaslighting Pathfinder.