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Cake day: June 19th, 2023

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  • That’s interesting. I play TTRPGs via play-by-post too, and the norm for me involves declaring your actions before the roll. I can see why you might encounter friction with failed rolls from your example, but usually the action is framed more as “<Char> launches themself off the floor”. That leaves space for the GM to narrate the result, succeed or fail.


  • Perhaps it’s my lack of experience with such systems, but I still see those as the same thing except whether you “zoom in” or “zoom out” of the scene. The closest analogy I can think of is Ironsworn, where you can use multiple Clash, Secure an Advantage etc. moves to simulate combat, or settle it in a single Battle roll. In the latter case, I’d still call it “Go then Roll” because deciding to fight at all is the choice being made.