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I’m with you on the Gamecube controls, tank controls are awkward but Wii pointing is more awkward. Although the best control scheme I used was a Steam controller on Dolphin (for the Wii version).
I’m with you on the Gamecube controls, tank controls are awkward but Wii pointing is more awkward. Although the best control scheme I used was a Steam controller on Dolphin (for the Wii version).
I did a search on GSM Arena and if you lower the battery capacity to 5000 then there’s a single result. If you change some of the other spec requirements there’s some other stuff available but nothing that matches what you want one-to-one.
Source Film Maker, 3D animation software based on source engine which was used for games like Portal and Team Fortress 2.
I mostly agree but it’s a different time. People can find you online using your name and face (not everybody is as anonymous as I’m sure many of you lemmites are) and it’s not likely that anything bad would happen but I can see it as a privacy concern.
It’s still just first name though so I don’t see it as super invasive but it’s still not exactly the same thing as a pizza guy wearing a name tag that says “Rambo” (or whatever it says in the image you uploaded)
Phantom Hourglass was my first but Spirit Tracks is my favorite. I actually really like the stylus DS controls (and it’s not even that bad using a mouse on an emulator either) but the main thing I like is the music and story. Music and story I would say are both better in Spirit Tracks than any other game in the series. It also is one of the few games in the series that you can really call a legend of Zelda. She’s there the whole time and the main story focuses on her character arc.
Just overall an amazing experience with some really dramatic moments, if I had to summarize what I like about it more than the other games in the series I’d say it’s the most “cinematic & dramatic”
Just looked up “take my lead” on playphrase.me to check, it shows up in a couple movies, even a Star Wars.
A half room full of sandstone is 33kg? 27m³ room filled half with sandstone? By my calculation it’s more like 31,400 kg
The first game goes on sale pretty often (it’s about $5 right now on Steam and GOG) so you could also try the first game if you’re interested enough (on PC).
I’ve stopped using the word “roguelite” because most people who play roguelites just call them “roguelikes” and adding “lite” to the end makes it feel like those games are “lite” versions of roguelikes.
When I play Nethack, Dungeon Crawl Stone Soup, Cogmind, Brogue, etc. I call them “classic roguelikes” or “traditional roguelikes” which feels a lot more precise than having a distinction between “like” and “lite” and it also feels a lot less combative to “roguelites”. It feels like the term roguelite exists mostly to just correct people who incorrectly use “roguelike” and be like “unm, actually that’s not a roguelike 🧐 only my game is a roguelike 🤣”
Most people call roguelite games “roguelikes”; it should be on the fewer people who play traditional roguelikes to change what they call their oddly specific genre.
Also, for those who have never played a traditional roguelike, I highly recommend Brogue. It’s free and has much easier controls than most other old roguelikes, and the graphics are also pretty good for ASCII.
They do include the effect size of including non-binary students when they write “(nb. Non-binary students account for 0.3% of this total)” etc. so the impact on the actual data is shown, if you’re concerned about the statistical analysis. It also does make sense to group them together in this context as they are both minorities in STEM. However the way the article is written makes it clear that including non-binary students was an afterthought; if it was clear in all the data and headings that the data is for both non-binary and female students with the interpretation that they are looking at just “students who aren’t men” then it would have been a lot better.
I played Pseudoregalia and beat it in a couple hours and thought it was kinda meh. Then the next day I was kinda bored so I played it again start to finish. And then I played it like four more times that week. It very quickly became one of my favorite games of all time; not perfect on a first playthrough but one of the best games ever to replay.
The entire point of a bucket list is to have high-stakes unachievable goals?
The green part is awful on its own but it makes the strawberry as a whole taste so much better.
I happened to see this video recently about how shoes affect foot bones. The tl;dr is that the way most shoes are shaped is restrictive around the toes and squishes the foot in an unnatural way that may lead to long-term injury / bone deformations later in life.
You settle a dispute between two snakes who can’t agree on whether or not to turn off the light. Not as many swamp levels as the sequels.
On what basis would anyone make that judgement.
Suspension of disbelief
I couldn’t get by without AutoHotkey and AltSnap. Especially having extra buttons on my mouse, there’s so many custom shortcuts, commands, controls, etc. that I couldn’t make without them. AltSnap also has a built-in borderless windowed button that works better with games than some apps I have used that are explicitly for that purpose. I have shortcuts for changing volume, switching windows, toggling always-on-top, and even making windows transparent all from the mouse.
Everywhere? or in what country/place?